HP
800
Gil
3,000 gil
Experience
2,200
Size
Boss
Damage
40
Hit Rate
1×108%
Critical Hit Chance
1%
Absorb
40
Evade
12%
Magic Defense
60%
Morale
255
Attack Probability
25%
Magic Probability
75%
Lich is the first of the four elemental fiends, and the most dangerous boss you have yet faced. He has a ton of HP and no real weaknesses. His Defense and Magic Defense are both very high, so no matter how you decide to attack him, expect it to take a while.
Steel and
Haste can help you break through his defenses, and
Fire3 and
Dia3 can deal decent damage when your mages have no better support
Spells to cast.
Lich will cast a lot of magic, but resists
Status so you will not be able to
Silence him. Have your
White Mage put up Nul
Spells to counter the next elemental
Spell in his cycle while you wear him down with the rest of your party. It will take a while to slog through 800 HP, but a concentrated assault should succeed.
Lich may be hard to beat, but he doesn't have any singular, dangerous attacks. This is a war of attrition, and your best advantage is that you have him outnumbered.