Related
Sprite
Hit %
115%
Type
Black Magic
LV
2
Effect
Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST
Target
All foes
Element
Status
Sold In
Pravoka (400 G)
Casting SLOW on a creature with the effect of FAST will restore that creature's number of attacks per round to its normal value, and vice-versa.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
Sprite
Hit %
115%
Type
Black Magic
LV
5
Effect
Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST
Target
One foe
Sold In
Melmond (8,000 G)
Casting SLO2 on a creature with the effect of FAST will restore that creature's number of attacks per round to its normal value, and vice-versa.
SLO2 is, like SLP2, a non-elemental and single-target version of its predecessor. Unlike SLP2, SLO2 is really good. Because nothing resists it, and it has high base Hit %, it's a great Spell to try against nasty late-game Monsters with multiple attacks. It won't work every time, but it can be a life-saver when it does.
SLO2 is, like SLP2, a non-elemental and single-target version of its predecessor. Unlike SLP2, SLO2 is really good. Because nothing resists it, and it has high base Hit %, it's a great Spell to try against nasty late-game Monsters with multiple attacks. It won't work every time, but it can be a life-saver when it does.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The ORB of Wind
Page
3
The ORB of Wind
Page
2
Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
Page
1
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
Page
2
A guide to choosing the four Classes that make up your party, and how to use them.
The Final Battle
Page
3
On the lowest level of the Temple of Fiends Past, face CHAOS and break the time loop that has trapped the world in a cycle of destruction.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
The CROWN and the Mystic KEY
Page
4
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The ORB of Fire
Page
4
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The ORB of Water
Page
4
Descend to the bottom of the Sunken Shrine to face KRAKEN and restore the light of the ORB of Water.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Type
Black Magic
Level
4
Effect
Doubles frequency of an ally's attacks.
Target
One ally
Price
4,000 gil
Sold In
Elfheim
Casting Haste on a creature with the effect of Slow1 or Slow2 will restore that creature's number of attacks per round to its normal value, and vice-versa.
Haste is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. Haste doubles as the best Spell a Ninja can cast (and having two Haste casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary Weapon against bosses.
Haste is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. Haste doubles as the best Spell a Ninja can cast (and having two Haste casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary Weapon against bosses.
Sprite
Accuracy
+50%
Type
Black Magic
Effect
Grants extra attacks to the target
Tome
Haste Tome
Effect
Haste 6 (All allies)
Value
10,000 gil
Sold In
Jade Passage B3 (20,000 G)
Cast By Items
Masamune, Hermes' Shoes
Each success of the Haste Spell grants the target an extra attack. Haste Spells do not stack. If a second Haste Spell is cast on a target, the more powerful of the two effects will take precedence. If a target has been Slowed, Haste will negate the Slow entirely and have its full effect (as if Slow was never cast).
Like Berserk, Haste is a great buff that you can't actually buy until the end of the game. Also like Berserk, it's worth hunting down earlier. The Sorcerers that drop it are a real pain, though. Still, Haste's ability to augment your fighter's attacks should not be underestimated.
Like Berserk, Haste is a great buff that you can't actually buy until the end of the game. Also like Berserk, it's worth hunting down earlier. The Sorcerers that drop it are a real pain, though. Still, Haste's ability to augment your fighter's attacks should not be underestimated.
Type
White Magic
Level
6
Effect
Enhance Accuracy and Attack Multiplier
Base Power
5
Base Accuracy
16%
Price
10,000 gil
Value
5,000 gil
Reflectable
No
Target
One Enemy
Base Type
Spell
Attack Type
Magic
Target
One Ally
MP Cost
10
Hit Rate
Always Hits
Can be absorbed with Runic
Can be reflected with Reflect
Status
Haste
Used By
Face, L.10 Magic, L.80 Magic, Madam, Magic, Number 128, Trixter, Tyranosaur, Ultros
Raises battle speed
Spell Type
Icon
Effect
Target
One Ally
MP Cost
10
Hit Rate
Always Hits
Can be absorbed with Runic
Can be reflected with Reflect
Status
Haste
Used By
Face, L.10 Magic, L.80 Magic, Madam, Magic, Number 128, Trixter, Tyranosaur, Ultros
Haste causes a Character to act almost 1/3 more often. This is always a nice effect to have, though it won't make up for using the action to cast Haste in the first place if it's a very short battle.
Type
Indirect
Description
Increases speed temporarily
Status
Haste
HP-J ×100
500 hit points (27th)
Str-J ×100
12 strength (33rd)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
20 magic (19th)
Spr-J ×100
20 spirit (21st)
Spd-J ×100
50 speed (3rd)
Eva-J ×100
8 evade (6th)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
10 luck (25th)
Draw Difficulty
+18