Spells: Used by MudGOL – 1 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lefein; bugged spells have either no effect or an unintended negative effect when you use them, and should be avoided
Name
Type Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
FAST Black 4 4,000 G - - One ally - - RM, BM, Ni, RW, BW
Random Encounters: With MudGOLS – 4 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Temple of Fiends Past B1 MudGOL ×1–4, RockGOL ×1–3 37.5% +0% Yes 6,070 3,000 G
Waterfall MudGOL ×1–3 37.5% +0% Yes 2,514 1,600 G
Floating Castle 5F MudGOL ×1–2, SORCERER ×1–6 18.8% +0% Yes 4,763 4,697 G
Floating Castle 4F MudGOL ×1–2, SORCERER ×1–6 9.4% +0% Yes 4,763 4,697 G
Set Encounters: With MudGOL – 1 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times)
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Castle of Ordeal 2F MudGOL ×1–3 +0% Yes Below the chest in the northeastern room (unavoidable) 2,514 1,600 G