Related
Sprite
HP
200
Gold
1,000 G
Experience
2,385
Absorb
16
Evade
12%
Magic Def.
55%
Damage
70–140
Hit
108%
Critical Hit Chance
1%
Attack Probability
63%
Family
Magic Beast, Spellcaster
Morale
200
RockGOLS are easily taken out in a single attack—provided they don't get off a successful SLOW beforehand. They appear in groups so this is a problem, especially since they aren't vulnerable to magic.
Sprite
HP
304
Gold
3,000 G
Experience
6,717
Absorb
100
Evade
12%
Magic Def.
72%
Damage
93–186
Hit
121%
Critical Hit Chance
1%
Attack Probability
88%
Family
Magic Beast
Morale
200
Encountered In
IronGOLS are the rarest Monster in the game. Their Absorb is a truly ridiculous 100 and they hit pretty hard. They even have a multi-target KO attack (which is Death elemental despite being called TOXIC). Critical hits are really the only way to hurt them, but those should not be hard to come by at this point.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The ORB of Wind
Page
3
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
176
Gil
800 gil
Experience
1,257
Size
Large
Damage
64
Hit Rate
1×105%
Critical Hit Chance
1%
Absorb
7
Evade
14%
Magic Defense
47%
Morale
200
Monster Family
Magic Beast, Spellcaster
Attack Probability
75%
Magic Probability
25%
Magic Sequence
Haste
If you don't play D&D, the Clay Golem's abilities may seem bizarre. They like to cast Haste, and their attacks are Poisonous. They don't have much defense, but resist most types of magic. They're easy enough to take out with physical attacks, and while a Hasted Clay Golem can be dangerous due to their generous Attack scores, they have to spend a round casting Haste first. Use that time to kill them.