Related
Sprite
HP
176
Gold
800 G
Experience
1,257
Absorb
7
Evade
14%
Magic Def.
47%
Damage
64–128
Hit
105%
Attack Status
Poison (non-elemental)
Critical Hit Chance
1%
Attack Probability
75%
Family
Magic Beast, Spellcaster
Morale
200
MudGOLS have powerful attacks they can augment with FAST, but they are vulnerable to basic physical attacks.
Sprite
HP
304
Gold
3,000 G
Experience
6,717
Absorb
100
Evade
12%
Magic Def.
72%
Damage
93–186
Hit
121%
Critical Hit Chance
1%
Attack Probability
88%
Family
Magic Beast
Morale
200
Encountered In
IronGOLS are the rarest Monster in the game. Their Absorb is a truly ridiculous 100 and they hit pretty hard. They even have a multi-target KO attack (which is Death elemental despite being called TOXIC). Critical hits are really the only way to hurt them, but those should not be hard to come by at this point.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
200
Gil
1,000 gil
Experience
2,385
Size
Large
Damage
70
Hit Rate
1×108%
Critical Hit Chance
1%
Absorb
16
Evade
12%
Magic Defense
55%
Morale
200
Monster Family
Magic Beast, Spellcaster
Attack Probability
63%
Magic Probability
38%
Magic Sequence
Slow1
Stone Golems are easily taken out in a single attack—provided they don't get off a successful Slow1 beforehand. They appear in groups so this is a problem, especially since they aren't vulnerable to magic. They hit hard, too. If you're worried about Slow1, make sure at least one of your melee characters is wearing a Ribbon. Chances are you'll be able to take them down before they become a problem, but bad luck can lead to a long fight.
Sprite
Rank
7
HP
1,800
MP
240
Average Drop Value
830 gil
Power
120
Attacks
7×95%
(6.7)
Defense
150
Evasion
1×50%
(0.5)
Magic Resistance
14×100%
(14.0)
Abilities
Attack (75%), Stop 8 (25%)
Monster Family
Spellcaster
Fear
−170% (50% at 8,840 party HP)
Treasures
600 gil (40%), 800 gil (30%), 1,000 gil (20%), 1,500 gil (10%)
Encountered In
Stone Golems are nearly invulnerable to magic. They resist everything, and have 14 automatic magic defenses besides. Non-elemental Spells still deal some damage, but buffs like Berserk are a better use of your MP. Stone Golems have 7 devastating attacks, and can also cast Stop 8 on the party, but because of their high defense and HP, it is often worth killing their allies first.