Related
Sprite
HP
176
Gold
800 G
Experience
1,257
Absorb
7
Evade
14%
Magic Def.
47%
Damage
64–128
Hit
105%
Attack Status
Poison (non-elemental)
Critical Hit Chance
1%
Attack Probability
75%
Family
Magic Beast, Spellcaster
Morale
200
MudGOLS have powerful attacks they can augment with FAST, but they are vulnerable to basic physical attacks.
Sprite
HP
200
Gold
1,000 G
Experience
2,385
Absorb
16
Evade
12%
Magic Def.
55%
Damage
70–140
Hit
108%
Critical Hit Chance
1%
Attack Probability
63%
Family
Magic Beast, Spellcaster
Morale
200
RockGOLS are easily taken out in a single attack—provided they don't get off a successful SLOW beforehand. They appear in groups so this is a problem, especially since they aren't vulnerable to magic.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
304
Gil
3,000 gil
Experience
6,717
Size
Large
Damage
93
Hit Rate
1×121%
Critical Hit Chance
1%
Absorb
100
Evade
12%
Magic Defense
72%
Morale
200
Monster Family
Magic Beast
Attack Probability
88%
Special Attack Probability
13%
Special Attack Sequence
Toxin
Encountered In
Iron Golems are an interesting foe that a lot of people would never know about if not for the bestiary. The rarest encounter on the final floor of the final dungeon, when you actually do find Iron Golems you can't help but be disappointed. Sure, their Defense is a truly ridiculous 100, and they hit pretty hard. They even have a group KO attack (which is Death elemental despite being called Toxin). But there's nothing special about them except that they're hard to find, really. Just hit them a few times and they go down, 100 Defense or no. (Of course, if crit rates actually worked properly, these guys might be a problem.)