Abilities: Ice-based – 4 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Snow can learn this ability; clicking this header will bring up Snow's character page
Snow
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Ravager Blizzaga 3 Ice -
9
8
8
- 10
Ravager Blizzara 2 Ice
8
7
6
6
6
8
Ravager Blizzard 1 Ice
5
1
1
6
2
3
Ravager Froststrike 1 Ice
8
1
- -
5
3
Eidolon Abilities: Ice-based – 6 shown
The Eidolon that uses this ability
Eidolon
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which this ability first becomes available to any character
Chapter
Stiria Blizzaga 3 Ice 3
Stiria Blizzara 2 Ice 3
Nix Blizzara 2 Ice 3
Stiria Blizzard 1 Ice 3
Brynhildr Cryoburst 1 Ice 8
Brynhildr Cryoshot 1 Ice 8
Gestalt Abilities: Ice-elemental – 3 shown
The Eidolon that uses this ability in gestalt mode
Eidolon
Final abilities end the Eidolon summon when used
Name
The controller commands used to trigger this ability on PlayStation 3
PS3 Command
The controller commands used to trigger this ability on the Xbox 360
Xbox Command
The number of ATB sections required to use this ability; abilities with a cost of "All" use up the eidolon's remaining points and ends gestalt mode
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which the eidolon that uses this ability first becomes available
Chapter
Shiva Spinfreeze + X + A 3 Ice 3
Shiva Ice Ramp Circle B 3 Ice 3
Shiva Diamond Dust Triangle Y All Ice 3
Monsters: Weak against Ice – 37 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Pantheron Militarized Units Razorclaws 375 15 - 22 0 103.0% 1 3 Chipped Fang 25% Wicked Fang 5% Weakness 1
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Seeker Cie'th Unusual Cie'th 34,175 100 1,367 2 10 260.0% 53 630 Cie'th Tear 25% Tear of Remorse 5% Weakness 11
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Weakness 11
Gorgonopsid Feral Creatures Beasts 30,600 225 93 5 10 160.0% 20 440 Chipped Fang 25% Monstrous Fang 5% Weakness 11
Corps Regular Soldiers Corps Footmen 1,560 64 107 11 20 150.0% 19 16 Potion 10% Phoenix Down 2% Weakness 4
Corps Gunner Soldiers Corps Gunmen 1,092 40 64 10 20 150.0% 19 14 Potion 10% Phoenix Down 2% Weakness 4
Adamanchelid Feral Creatures Oretoises 956,250 1,292 861 5 25 450.0% 140 4,550 Gold Dust 25% Scarletite 1% Weakness 11
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Weakness 11
Corps Watchman Soldiers Corps Footmen 6,048 67 116 10 30 150.0% 21 32 Potion 10% Phoenix Down 2% Weakness 5
Rangda Feral Creatures Spooks 27,000 116 191 1 30 170.0% 30 740 Torn Leather 25% Smooth Hide 5% Weakness 11
Circuitron Pulse Automata Bombs 5,040 198 198 20 30 150.0% 21 128 Bomb Ashes 25% Bomb Shell 5% Weakness 10
Corps Marksman Soldiers Corps Gunmen 2,205 84 58 9 30 150.0% 21 29 Potion 10% Phoenix Down 2% Weakness 5
Munchkin Feral Creatures Goblins 25,920 183 - 6 40 250.0% 75 400 Fractured Horn 25% Spined Horn 5% Weakness 11
Geiseric's Fist Cie'th The Undying 26,000 1,025 - - 50 150.0% 30 - - - - - Weakness 11
Munchkin Maestro Feral Creatures Goblins 90,720 429 286 6 50 250.0% 90 920 Fractured Horn 25% Spined Horn 5% Weakness 11
Noctilucale Feral Creatures Nudibranchs 5,040 155 155 8 50 500.0% 240 64 Gummy Oil 25% Fragrant Oil 5% Weakness 10
Midlight Reaper Militarized Units Armatures 100,800 200 119 56 50 160.0% 36 1,500 Gyroscope 25% Piezoelectric Element 5% Weakness 8
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Weakness 11
loading table data...
Monsters: Resistant to Ice – 61 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Absorbed 11
Ectopudding Feral Creatures Flan 133,200 518 259 4 10 600.0% 167 980 Murky Ooze 25% Wonder Gel 5% Halved 11
Megistotherian Feral Creatures Beasts 438,480 904 550 7 10 450.0% 117 2,600 Chipped Fang 25% Monstrous Fang 5% Immune 11
Ceratosaur Feral Creatures Terraquatics 35,100 598 152 4 10 300.0% 67 630 Strange Fluid 25% Ineffable Fluid 5% Absorbed 11
Ceratoraptor Feral Creatures Terraquatics 70,200 402 344 18 10 150.0% 17 1,400 Strange Fluid 25% Ineffable Fluid 5% Absorbed 11
Mushussu Feral Creatures Stalkers 121,275 475 163 10 20 185.0% 32 2,500 Molted Tail 25% Entrancing Tail 5% Absorbed 11
Borgbear Feral Creatures Goblins 396,000 1,836 - 4 20 140.0% 15 3,000 Fractured Horn 25% Infernal Horn 5% Immune 11
Borgbear Hero Feral Creatures Goblins 792,000 4,050 4,253 7 20 200.0% 38 5,600 Fractured Horn 25% Infernal Horn 5% Immune 11
Imp Feral Creatures Spooks 5,880 129 184 5 20 120.0% 8 128 Torn Leather 25% Smooth Hide 5% Halved 10
Sahagin Feral Creatures Sahagin 64,800 510 95 7 25 220.0% 48 910 Moistened Scale 25% Seapetal Scale 5% Resistant 11
Pulsework Centurion Pulse Automata Pulsework Soldiers 39,780 651 651 16 30 300.0% 86 1,750 Spark Plug 25% Active Detector 5% Absorbed 11
PSICOM Reaver Soldiers PSICOM Elites 59,400 135 135 13 30 250.0% 64 384 Credit Chip 25% Cobaltite 5% Halved 9
Pulsework Gladiator Pulse Automata Pulsework Soldiers 36,221 482 261 12 40 145.0% 23 1,600 Spark Plug 25% Thrust Bearing 5% Resistant 11
Garchimacera Feral Creatures Spooks 3,510 71 132 12 45 120.0% 11 46 Torn Leather 25% Thickened Hide 5% Halved 6
Uridimmu Feral Creatures Beasts 45,900 275 114 9 50 200.0% 60 1,225 Chipped Fang 25% Sinister Fang 5% Immune 11
Humbaba Feral Creatures Behemoths 1,320,000 1,217 1,217 3 50 700.0% 360 3,250 Begrimed Claw 25% Hellish Talon 5% Halved 11
Bandersnatch Feral Creatures Woodwraiths 254,250 781 781 9 50 200.0% 60 16,000 Moonblossom Seed 25% Starblossom Seed 5% Halved 13
Sanctum Templar Soldiers PSICOM Elites 565,000 842 912 10 50 200.0% 60 3,520 Credit Chip 25% Perovskite 5% Halved 13
Left Foreleg Feral Creatures Oretoises 246,600 9,964 8,303 6 60 150.0% 38 - - - - - Halved 11
Right Foreleg Feral Creatures Oretoises 246,600 9,964 8,303 6 60 150.0% 38 - - - - - Halved 11
loading table data...