Experience and Efficiency by Item Rank
Rank Experience Efficiency
1 147 0.012
2 126 0.011
3 105 0.009
4 94 0.008
5 84 0.007
6 73 0.006
7 63 0.005
8 52 0.004
9 41 0.003
10 31 0.003
11 20 0.002
Minimum Component Use to Multiplier Tiers
Bonus Number
×1.25 1
×1.5 2
×1.75 4
×2 5
×3 10
Missions: Where Moonblossom Seed can be won – 4 shown
Number Name
A-class missions are the toughest, while D-class missions are the easiest
Class
Where the Cie'th stone for this mission can be found; some missions in the Faultwarrens can be started from multiple different maps
Cie'th Stone Location
The target mark for this mission; if the mark is accompanied by any other monsters, these will be indicated on the mission page
Mark
The map on which the mark can be found
Mark Location
The reward obtained the first time you complete the mission; a secondary reward is given instead each time the mission is repeated
Reward
After a mission has been completed once, each subsequent completion of the mission will grant a number of components as a reward
Secondary Reward
Once you have completed at least two missions started at a waystone, you may freely teleport between the stones of any waystone missions you've completed; completing the mission associated with a paling stone will result in a barrier on the world map being removed, allowing access to a new area
Stone Type
24 A Potent Sting B Taejin's TowerFifth Tier Mushussu Taejin's TowerFifth Tier Moonblossom Seeds Moonblossom Seed Normal
39 Seeing Stars C The FaultwarrensA Dance of Shadow
The FaultwarrensA Dance of Light
Ochu The FaultwarrensVia Stellarum Siltstone Ring Moonblossom Seeds Normal
45 Emergent Evolution A The FaultwarrensThe Gaian Path Neochu The FaultwarrensTitan's Throne Hunter's Friend Moonblossom Seeds Normal
55 Can't We All Just Get Along? A OerbaDeserted Schoolhouse Neochu The Archylte SteppeAggra's Pasture Growth Egg Moonblossom Seeds Normal
Monsters: Which drop Moonblossom Seed – 2 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Bandersnatch Feral Creatures Woodwraiths 254,250 781 781 9 50 200.0% 60 16,000 Moonblossom Seed 25% Starblossom Seed 5% - 13
Jabberwocky Feral Creatures Woodwraiths 678,000 1,765 1,765 14 70 300.0% 200 16,000 Moonblossom Seed 25% Starblossom Seed 5% Fire, Ice, Lightning, Water, Wind, Earth 13
Weapons: Which can be Dismantled into Moonblossom Seed – 9 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Nirvana Vanille Ironstrike 276–828 276–828 - -
114,750 gil
11 3,740+308/lv 71 Gargantuan Claws, 60 Menacing Wings, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,864,368 11
Nirvana Vanille Improved Cure II 156–424 156–424 - -
94,645 gil
11 3,740+308/lv 71 Sturdy Bones, 60 Seaking's Beards, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,864,368 11
Nirvana Vanille Ally KO: Power Surge II 135–403 271–807 - -
74,625 gil
11 3,740+308/lv 71 Monstrous Fangs, 60 Entrancing Tails, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,864,368 12
Nirvana Vanille Improved Debuffing II 107–403 215–807 - -
109,730 gil
11 3,740+308/lv 71 Spined Horns, 60 Supple Leathers, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,864,368 11
Kain's Lance Fang Fettered Magic 287–962 - - -
89,525 gil
11 4,400+275/lv 71 Otherworldly Bones, 60 Fluffy Wools, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,769,625 11
Kain's Lance Fang Hindrance - 266–941 - -
89,525 gil
11 4,400+275/lv 71 Monstrous Fangs, 60 Menacing Wings, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,769,625 11
Kain's Lance Fang Stagger: TP Charge II 182–517 262–731 - -
120,125 gil
11 4,400+275/lv 71 Spined Horns, 60 Black Mycelia, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,769,625 12
Kain's Lance Fang Improved Debilitation II 226–616 310–830 - -
89,555 gil
11 4,400+275/lv 71 Fiendish Horns, 60 Wonder Gels, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,769,625 11
Kain's Lance Fang Improved Counter II 240–642 240–642 - -
79,402 gil
11 4,400+275/lv 71 Gargantuan Claws, 60 Supple Leathers, 36 Moonblossom Seeds, 10 Tears of Woe, 3 Trapezohedrons 99 1,769,625 11