Spells: Death-Affecting – 8 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Life Magic Revive, Master Magic Restores life 34 1/4 HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Life2 Magic Revive L2, Master Magic Restores life and all HP 100 100% HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Death Magic Destruct L3, Master Magic Causes sudden death 30 - 100% Magic One/all enemies Yes - Add: Death (43%) -
Remove Magic Exit L2, Master Magic Eliminates opponent from battle 99 - 110% Magic All enemies No - Add: Death No gil reward from target
Steel Bladed Sword Summon Odin, Master Summon Slashes all opponents 80 - Always Hits Magic All enemies No - Add: Death (90%) -
L5 Death Enemy-Skill Enemy Skill (once learned) Causes [Death] with levels in multiples of 5 22 - Always Hits Magic All enemies No - Add: Death -
Roulette Enemy-Skill Enemy Skill (once learned) Pronounces death on any one opponent or ally 6 - Always Hits Magic Random enemy or ally No - Add: Death -
Monster Abilities: Death-Affecting – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Knife - - Always Hits Magic One/all enemies Cut Add: Death -
Reanimagic 40 100% HP Always Hits Magic All allies Restorative Remove: Death -
Howling - 100% HP Always Hits Magic One ally Restorative Remove: Death -
Capsule - 100% HP Always Hits Magic All allies Restorative Remove: Death -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Right Hand Revived - 62.5% HP Always Hits Magic One ally Restorative Remove: Death -
Left Hand Revived - 62.5% HP Always Hits Magic One ally Restorative Remove: Death -
L4 Death 20 - Always Hits Magic One/all enemies Shoot Add: Death -
Suffocation Song - - 100% Physical One enemy Shout Add: Death -
Joker - - Always Hits Magic One enemy - Add: Death (47%) -
Hidden One - - 110% Magic One enemy - Add: Death -
Arm Grab - - Always Hits Physical One enemy - Add: Death, Near-death, Imprisoned Ignores Status defense
Arm Grab - - Always Hits Physical One enemy - Add: Death, Near-death Ignores Status defense
Scissor Attack - 6.2%×P 100% Physical One enemy - Add: Death -
Limit Breaks: Death-Affecting – 8 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element
Status Special
Pulse of Life Aeris 3–2 Use level 3–1 limit break 5 times Fully restores all allies 100% HP/MP Always Hits All allies Remove: Death Physical Restorative Remove: Death Restores all HP and MP
Finishing Touch Cloud 3–2 Use level 3–1 limit break 6 times Blows away all opponents - Always Hits All enemies Add: Death Physical - Add: Death First of two hits
Hammerblow Barret 2–2 Use level 2–1 limit break 8 times Blows away one opponent - Always Hits One enemy Add: Death Physical - Add: Death -
Hyper Jump Cid 2–1 Defeat 60 monsters Attacks all opponents, sometimes dealing [Death] 350%×P Always Hits All enemies Add: Death (20%) Physical - Add: Death (20%) -
Dragon Dive Cid 3–1 Defeat 136 monsters Continuously attacks, sometimes dealing [Death] 6× 143.8%×P Always Hits Random enemies Add: Death (27%) Physical - Add: Death (27%) -
Death Joker Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits All allies Add: Death Magic - Add: Death Ignores Status defense
Game Over Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits All enemies Add: Death Magic - Add: Death Ignores Status defense
Satan Slam Vincent 4–1 Use Chaos Possible attack while in Chaos form - 100% All enemies Add: Death (27%) Physical - Add: Death (27%) First of two hits
Items: Death-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Phoenix Down Restores life 1/4 HP Remove: Death Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Kiss of Death Uses “Death” on all opponents - Add: Death (67%) Magic All enemies - Add: Death (67%) - - 1 gil No
Accessories: Death-Resistant – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Safety Bit Defend Death, Defend Slow-numb, Defend Petrify, Defend Death-sentence 7,500 gil 3,750 gil
Monsters: Immune to Death – 129 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability
Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sea Worm 22 9,000 200 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Invalid: Gravity
Halve: Fire
Weak: Ice
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,300 200 5,000 gil Dragon Scales (41.2%) Turbo Ether (14.1%) Dragon Scales
Soul Fire 21 1,300 220 16 26 16 222 130 74% 10 98% 1% 60 0 Absorb: Fire
Invalid: Earth, Poison, Gravity, Water
Weak: Wind, Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 10 100 gil - Phoenix Down (14.1%) -
Schizo(Right) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil Protect Ring (11.2%) - -
Red Dragon 39 6,800 300 95 555 85 744 80 84% 260 49% 5% 90 5 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,500 200 1,000 gil - Dragon Armlet -
Materia Keeper 38 8,400 300 90 514 12 300 100 80% 280 45% 10% 90 10 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,000 200 2,400 gil - Jem Ring -
Dragon 32 3,500 250 90 360 65 582 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (41.2%) Fire Fang -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
Unknown 50 11,000 110 110 965 110 960 110 78% 110 78% 1% 110 10 Absorb: Fire Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,500 150 5,000 gil Fire Armlet (11.2%) Light Curtain (4.7%) Power Source
Master Tonberry 77 44,444 100 150 2670 130 1242 136 73% 150 70% 1% 70 0 Absorb: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 200 6,800 gil Elixir (41.2%) Megalixir (14.1%) Ribbon
Turks:Elena 53 30,000 100 75 571 100 918 90 82% 190 62% 5% 85 20 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,400 800 7,000 gil Minerva Band (41.2%) - -
Schizo(Left) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil - Dragon Fang -
Blue Dragon 41 8,800 500 121 896 90 786 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Snow 32 4,000 160 50 150 80 672 66 87% 138 73% 1% 70 10 Absorb: Ice
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 42 700 gil Circlet (11.2%) Ice Crystal (14.1%) -
Icicle 30 3,000 300 73 277 63 558 64 87% 96 81% 0 60 2 Absorb: Ice
Weak: Fire, Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 - - - - -
Emerald Weapon 99 1,000,000 100 180 4628 180 1674 180 64% 180 64% 1% 230 1 Absorb: Ice, Water
Invalid: Earth
Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50,000 50,000 50,000 gil - Earth Harp -
Eye 50 25,000 100 50 284 50 600 2 99% 2 99% 1% 254 1 Absorb: Ice, Water
Invalid: Earth
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Turks:Reno 50 25,000 200 100 724 105 930 120 76% 106 79% 5% 80 20 Absorb: Lightning
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 4,500 450 3,000 gil Touph Ring (41.2%) Elixir -
Unknown 3 52 15,000 150 150 1608 150 1212 150 70% 150 70% 1% 150 13 Absorb: Lightning Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 200 7,500 gil Bolt Armlet (11.2%) Holy Torch (4.7%) Magic Source
Jenova·SYNTHESIS 61 60,000 600 150 1860 120 1086 100 80% 180 64% 1% 120 0 Absorb: Poison
Invalid: Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 60,000 500 - - - -
Sample:H0512 19 1,000 120 40 63 35 324 60 88% 64 87% 1% 65 1 Absorb: Poison
Invalid: Gravity
Halve: Lightning
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 300 30 250 gil - Talisman -
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Materia: With Death Added Effect – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
Death Hidden −2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Odin Summon 5 Odin 1/battle/level Death Hidden - - - +1 - +1 −5 +5 - 90,000 1 gil 41