Related
Sprite
HP
28
Gold
30 G
Experience
30
Absorb
4
Evade
36%
Magic Def.
14%
Damage
10–20
Hit
87%
Critical Hit Chance
1%
Family
Aquatic
Morale
110 (may run at party level 15+)
Encountered In
SAHAGS can't dish out or take much damage, but their high Evade makes them difficult to hit with physical attacks. LIT or ICE will usually take one out, and LIT2 can clear out a whole group along with their companions. DARK is also highly effective, as affected SAHAGS will have their Evade reduced to a much more reasonable 16%.
HP
28
Gil
30 gil
Experience
30
Size
Small
Damage
10
Hit Rate
1×87%
Critical Hit Chance
1%
Absorb
4
Evade
36%
Magic Defense
14%
Morale
110 (may run if party is level 15 or higher)
Monster Family
Aquatic
Encountered In
Sahagins are weak foes that are no threat individually, but in groups can wear down your party. While they can't withstand many hits, they have a very high Evasion score so you won't always connect. Don't hesitate to blast them with Bolt2 later in the game, since you are likely docking at a town with an inn to recover your magic anyway.
These fishmen have a timeless turf war with rival imps over prime waterside real estate.
Encountered In
Palamecia Desert 3, Interdimensional Rift 5
Type
Feral Creatures
Subtype
Sahagin
HP
64,800
Level
7
Chain Resistance
25
Stagger Point
220.0%
Stagger Index
48
Strength
510
Magic
95
CP
910
Common Drop
Moistened Scale (25%)
Rare Drop
Seapetal Scale (5%)
Chapter
11
Note
Attacks quickly and relentlessly.
Note
Capable of inflicting Slow.
Note
Susceptible to Curse and effects of Vigilance.
Note
Vulnerable to lightning damage.