Abilities: Wind-based – 3 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Sazh can learn this ability; clicking this header will bring up Sazh's character page
Sazh
The crystarium stage at which Snow can learn this ability; clicking this header will bring up Snow's character page
Snow
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Ravager Aero 1 Wind
6
1
6
2
1
3
3
Ravager Aeroga All Wind -
8
-
8
-
9
10
Ravager Aerora 3 Wind
8
5
8
7
4
8
6
Monsters: Weak against Wind – 28 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Amphisbaena Feral Creatures Wyverns 360,000 569 366 6 20 350.0% 94 3,500 Severed Wing 25% Abominable Wing 5% Weakness 11
Garchimacera Feral Creatures Spooks 3,510 71 132 12 45 120.0% 11 46 Torn Leather 25% Thickened Hide 5% Weakness 6
Garuda Interceptor Militarized Units Annihilators 8,000 58 - 58 50 170.0% 42 - - - - - Weakness 3
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Weakness 11
Geiseric's Fist Cie'th The Undying 26,000 1,025 - - 50 150.0% 30 - - - - - Weakness 11
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Gremlin Feral Creatures Spooks 896 48 86 14 90 130.0% 90 16 Torn Leather 25% Thickened Hide 5% Weakness 4
Hedge Frog Feral Creatures Terraquatics 513 56 55 13 10 120.0% 7 8 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
Hybrid Flora Feral Creatures Flan 216,000 454 304 7 80 190.0% 135 1,080 Murky Ooze 25% Vibrant Ooze 5% Weakness 11
Jabberwocky Feral Creatures Woodwraiths 678,000 1,765 1,765 14 70 300.0% 200 16,000 Moonblossom Seed 25% Starblossom Seed 5% Weakness 13
Mithridates Cie'th The Undying 1,587,600 1,049 1,420 6 55 500.0% 267 7,500 Tetradic Crown 5% Tetradic Tiara 1% Weakness 11
Mud Frog Feral Creatures Terraquatics 9,450 121 126 8 40 160.0% 30 48 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
Munchkin Feral Creatures Goblins 25,920 183 - 6 40 250.0% 75 400 Fractured Horn 25% Spined Horn 5% Weakness 11
Munchkin Maestro Feral Creatures Goblins 90,720 429 286 6 50 250.0% 90 920 Fractured Horn 25% Spined Horn 5% Weakness 11
Numidia Cie'th The Undying 17,600 328 200 51 50 150.0% 30 6,000 - - - - Weakness 11
Seeker Cie'th Unusual Cie'th 34,175 100 1,367 2 10 260.0% 53 630 Cie'th Tear 25% Tear of Remorse 5% Weakness 11
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Weakness 11
Svarog Feral Creatures Wyverns 226,800 376 245 5 75 280.0% 216 920 Severed Wing 25% Scaled Wing 5% Weakness 11
Syphax Cie'th The Undying 2,024,000 328 1,065 60 70 200.0% 100 - - - - - Weakness 11
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Monsters: Resistant to Wind – 55 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Adamantoise Feral Creatures Oretoises 5,343,000 11,537 5,916 13 100 500.0% 12,000 40,000 Platinum Ingot 25% Trapezohedron 1% Resistant 11
Adamantortoise Feral Creatures Oretoises 3,699,000 9,964 8,303 10 100 250.0% 4,500 40,000 Platinum Ingot 25% Trapezohedron 1% Resistant 11
Adroa Feral Creatures Spooks 21,600 116 127 7 75 110.0% 12 700 Torn Leather 25% Supple Leather 5% Absorbed 11
Alraune Feral Creatures Nudibranchs 18,000 540 540 6 80 290.0% 285 240 Gummy Oil 25% Esoteric Oil 5% Immune 11
Amam Feral Creatures Beasts 446,250 764 1,680 12 80 270.0% 255 6,500 Chipped Fang 25% Sinister Fang 5% Immune 11
Aster Protoflorian Militarized Units Annihilators 129,600 253 253 59 80 200.0% 150 1,000 Tungsten Bangle 100% - - Halved 5
Bandersnatch Feral Creatures Woodwraiths 254,250 781 781 9 50 200.0% 60 16,000 Moonblossom Seed 25% Starblossom Seed 5% Halved 13
Barthandelus Others Fal'Cie 3,307,500 413 660 55 60 200.0% 75 100,000 Goddess's Favor 100% - - Halved 11
Barthandelus Others Fal'Cie 462,000 73 100 57 100 - 26,970 6,000 Entite Ring 100% - - Resistant 9
Barthandelus Others Fal'Cie 5,227,500 840 840 54 70 250.0% 150 - - - - - Halved 13
Behemoth King Feral Creatures Behemoths 487,620 943 825 12 60 650.0% 413 4,000 Begrimed Claw 25% Gargantuan Claw 5% Immune 11
Bituitus Cie'th The Undying 324,000 329 263 9 80 380.0% 420 2,250 Tetradic Crown 5% Tetradic Tiara 1% Halved 11
Deckdrone Militarized Units Drones 15,840 35 - 10 90 113.0% 39 141 Digital Circuit 25% Silicone Oil 5% Halved 9
Edimmu Cie'th Winged Cie'th 116,640 304 127 15 70 300.0% 200 1,050 Whistlewind Scarf 5% Nimbletoe Boots 1% Halved 11
Goblin Feral Creatures Goblins 86,400 650 49 7 30 250.0% 64 910 Fractured Horn 25% Fiendish Horn 5% Halved 11
Goblin Chieftan Feral Creatures Goblins 216,000 1,230 98 7 60 250.0% 113 1,400 Fractured Horn 25% Fiendish Horn 5% Resistant 11
Gurangatch Feral Creatures Armadillons 242,550 872 1,491 7 85 200.0% 200 1,900 Segmented Carapace 25% Regenerating Carapace 5% Halved 11
Havoc Skytank Militarized Units Armatures 441,000 218 - 56 95 - 5,394 1,800 Uraninite 100% - - Immune 7
Kaiser Behemoth Feral Creatures Behemoths 196,560 527 790 16 80 500.0% 600 3,000 Begrimed Claw 25% Hellish Talon 5% Immune 11
Kalavinka Striker Militarized Units Annihilators 108,000 185 - 56 25 300.0% 80 1,280 Soulfont Talisman 100% - - Halved 9
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