Abilities: Wind-based – 3 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Sazh can learn this ability; clicking this header will bring up Sazh's character page
Sazh
The crystarium stage at which Snow can learn this ability; clicking this header will bring up Snow's character page
Snow
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Ravager Aero 1 Wind
6
1
6
2
1
3
3
Ravager Aeroga All Wind -
8
-
8
-
9
10
Ravager Aerora 3 Wind
8
5
8
7
4
8
6
Monsters: Weak against Wind – 28 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Zwerg Metrodroid Militarized Units Zwerg Droids 2,160 145 84 10 20 200.0% 38 128 Torn Leather 25% Smooth Hide 5% Weakness 8
Garuda Interceptor Militarized Units Annihilators 8,000 58 - 58 50 170.0% 42 - - - - - Weakness 3
Ugallu Feral Creatures Beasts 282,960 395 718 3 60 210.0% 83 1,330 Chipped Fang 25% Sinister Fang 5% Weakness 11
Hedge Frog Feral Creatures Terraquatics 513 56 55 13 10 120.0% 7 8 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
Mud Frog Feral Creatures Terraquatics 9,450 121 126 8 40 160.0% 30 48 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
Gremlin Feral Creatures Spooks 896 48 86 14 90 130.0% 90 16 Torn Leather 25% Thickened Hide 5% Weakness 4
Garchimacera Feral Creatures Spooks 3,510 71 132 12 45 120.0% 11 46 Torn Leather 25% Thickened Hide 5% Weakness 6
Triffid Feral Creatures Stalkers 56,160 203 100 6 75 180.0% 96 540 Molted Tail 25% Diabolic Tail 5% Weakness 11
Wyvern Feral Creatures Wyverns 48,600 171 88 9 30 200.0% 43 128 Severed Wing 25% Scaled Wing 5% Weakness 6
Svarog Feral Creatures Wyverns 226,800 376 245 5 75 280.0% 216 920 Severed Wing 25% Scaled Wing 5% Weakness 11
Amphisbaena Feral Creatures Wyverns 360,000 569 366 6 20 350.0% 94 3,500 Severed Wing 25% Abominable Wing 5% Weakness 11
Zirnitra Feral Creatures Wyverns 2,475,000 3,600 3,600 5 97 180.0% 800 20,000 Severed Wing 25% Menacing Wings 5% Weakness 11
Jabberwocky Feral Creatures Woodwraiths 678,000 1,765 1,765 14 70 300.0% 200 16,000 Moonblossom Seed 25% Starblossom Seed 5% Weakness 13
Hybrid Flora Feral Creatures Flan 216,000 454 304 7 80 190.0% 135 1,080 Murky Ooze 25% Vibrant Ooze 5% Weakness 11
Munchkin Feral Creatures Goblins 25,920 183 - 6 40 250.0% 75 400 Fractured Horn 25% Spined Horn 5% Weakness 11
Munchkin Maestro Feral Creatures Goblins 90,720 429 286 6 50 250.0% 90 920 Fractured Horn 25% Spined Horn 5% Weakness 11
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Weakness 11
Taxim Cie'th Shambling Cie'th 237,600 439 284 3 75 125.0% 30 960 Cie'th Tear 25% Tear of Remorse 5% Weakness 11
loading table data...
Monsters: Resistant to Wind – 55 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
PSICOM Dragoon Soldiers PSICOM Airborne 12,024 121 - 10 90 110.0% 30 163 Credit Chip 25% Incentive Chip 5% Halved 9
PSICOM Reaver Soldiers PSICOM Elites 59,400 135 135 13 30 250.0% 64 384 Credit Chip 25% Cobaltite 5% Halved 9
Sanctum Templar Soldiers PSICOM Elites 565,000 842 912 10 50 200.0% 60 3,520 Credit Chip 25% Perovskite 5% Halved 13
Deckdrone Militarized Units Drones 15,840 35 - 10 90 113.0% 39 141 Digital Circuit 25% Silicone Oil 5% Halved 9
Havoc Skytank Militarized Units Armatures 441,000 218 - 56 95 - 5,394 1,800 Uraninite 100% - - Immune 7
Starboard Hull Militarized Units Armatures 12,600 218 - 51 90 - 2,697 - - - - - Immune 7
Starboard Turret Militarized Units Armatures 10,710 218 - 51 90 - 2,697 - - - - - Immune 7
Portside Hull Militarized Units Armatures 12,600 218 - 51 90 - 2,697 - - - - - Immune 7
Portside Turret Militarized Units Armatures 12,600 218 - 51 90 - 2,697 - - - - - Immune 7
Vespid Soldier Militarized Units Vespids 12,960 42 88 9 20 220.0% 45 116 Molted Tail 25% Barbed Tail 5% Immune 9
Lucidon Militarized Units Armadons 10,080 133 - 23 90 120.0% 60 96 Segmented Carapace 25% Iron Shell 5% Halved 7
Kalavinka Striker Militarized Units Annihilators 108,000 185 - 56 25 300.0% 80 1,280 Soulfont Talisman 100% - - Halved 9
Aster Protoflorian Militarized Units Annihilators 129,600 253 253 59 80 200.0% 150 1,000 Tungsten Bangle 100% - - Halved 5
Tiamat Eliminator Militarized Units Annihilators 3,825,000 700 - 52 75 200.0% 120 48,000 Imperial Armlet 100% - - Halved 13
The Proudclad Militarized Units Annihilators 1,530,000 420 - 54 90 150.0% 150 10,000 Particle Accelerator 100% - - Halved 12
The Proudclad Militarized Units Annihilators 3,570,000 477 - 51 70 150.0% 50 100,000 Royal Armlet 100% - - Halved 12
Uridimmu Feral Creatures Beasts 45,900 275 114 9 50 200.0% 60 1,225 Chipped Fang 25% Sinister Fang 5% Resistant 11
Amam Feral Creatures Beasts 446,250 764 1,680 12 80 270.0% 255 6,500 Chipped Fang 25% Sinister Fang 5% Immune 11
Megistotherian Feral Creatures Beasts 438,480 904 550 7 10 450.0% 117 2,600 Chipped Fang 25% Monstrous Fang 5% Resistant 11
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Absorbed 11
loading table data...