Walkthrough
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Game Systems – Learn how combat works in Final Fantasy VI, and a few pointers on how to maximize your potential.
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Party Member Mechanics – Learn the ins and outs of your the special Character Abilities available to you.
Meeting the Returners
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Introduction: Assault on Narshe – Take an anonymous girl and two imperial soldiers on a mission to infiltrate the town of Narshe and find a frozen Esper.
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Escape from Narshe – Terra must escape from Narshe with the help of Locke and some Moogles.
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Figaro Castle – Head to Figaro Castle where you will meet Edgar and Kefka and learn about Figaro's technology.
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To South Figaro – Traverse the South Figaro Cave to reach the town of South Figaro.
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South Figaro – Take some time to gear up and gather information in South Figaro.
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Mt. Kolts – In order to reach the Returners' Hideout, you'll have to cross Mt. Kolts.
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Meeting Banon – Meet Banon, leader of the Returners, and decide whether Terra will be his last ray of hope.
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Escape Down the Lete River – With the Empire closing in, escape down the Lete River.
The Three Scenarios
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Choosing a Scenario – Choose your first of three scenarios that must be completed.
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Locke's Scenario: South Figaro – Locke has to find a way out of South Figaro, and he'll meet a new recruit on the way.
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Locke's Scenario: South Figaro Cave – New Monsters populate the South Figaro Cave, just in time for Locke to make his way back through it.
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Terra's Scenario: Sneaking into Narshe – Terra, Edgar, and Banon must find their way past the guards and into Narshe.
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Sabin's Scenario: Getting Your Bearings – Sabin finds himself washed up on a distant shore and must discover the way to get to Narshe.
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Sabin's Scenario: The Imperial Camp – An Imperial Camp is in Sabin's path, and he'll have to make his way through it.
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Sabin's Scenario: The Phantom Train – New recruit Cyan leads Sabin to the Phantom Forest and within it the Phantom Train.
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Sabin's Scenario: Meeting Gau – Washed up on the Veldt, Sabin and Cyan meet Gau.
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Sabin's Scenario: The Serpent Trench – Using Gau's shiny treasure, the group makes for Nikeah, and from there to Narshe.
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Narshe Snowfield Battle – Everyone has arrived in Narshe just in time for news of an imperial invasion.
Searching for a Lost Friend
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To Kohlingen – Track down Terra, who has flown off to the west.
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Jidoor – Travel south to the rich city of Jidoor in pursuit of Terra.
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Zozo – Terra is finally located in this town of liars and thieves.
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Introduction to Espers – The power of Magic is at your fingertips. How should you use your newfound abilities?
Invading the Empire
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The Opera House – In a gambit to gain themselves an airship, Celes impersonates an opera singer and sets a trap for Setzer.
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Albrook – Resupply on the southern continent before heading to Vector.
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Aside: Tzen and Maranda – Explore the outskirts of the Empire-occupied southern continent.
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Vector – Infiltrate the imperial capital and find a way into the MagiTek Research Facility.
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The MagiTek Factory – Find Treasures and Espers within the Imperial MagiTek Factory.
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The MagiTek Research Facility – Fight a series of bosses on your way to find the remaining Espers in the MagiTek Research Facility.
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Escape from Vector – Make your way out of hostile enemy territory with the help of Setzer.
Exploring with the Blackjack
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Return to Narshe – Now flying in style, the party regroups in Narshe.
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Aside: Exploring the World of Balance – With the freedom of the Blackjack, search for Espers and other secrets the world over.
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Cave to the Sealed Gate – Make your way through the Imperial Base to the entrance to the Esper World.
The Aftermath
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The Imperial Banquet – Attend a banquet in celebration of the end of the war with the Empire.
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Thamasa – Journey to Thamasa in search of the Espers.
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Espers' Gathering Place – Track down the Espers in an effort to sue for peace.
The Floating Continent
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Aside: Liberated Areas – The Empire has been abandoned, and several Areas have been newly liberated.
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Aside: Final Preparations – Before heading to the Floating Continent, resolve any outstanding quests and goals and upgrade your gear.
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Assault on the Imperial Air Force – Fight your way through a series of battles to reach the Floating Continent.
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Exploring the Floating Continent – Fight your way through the hordes of Monsters on the Floating Continent.
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The Climactic Encounter – Defeat AtmaWeapon and escape from the Floating Continent.
The World of Ruin
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The Solitary Island – Celes wakes up to a dark and dismal new reality.
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Landing in Albrook – Having left the Solitary Island, it is time to begin searching for missing friends.
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Tzen – Recruit Sabin while gathering information on your next destination.
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Aside: Mobliz – Help Terra fight off Phunbaba and earn the Fenrir Esper.
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Nikeah – Head for Nikeah in search of passage to the northern continent.
Following Gerad
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Return to South Figaro – After stowing away on the Crimson Robbers' ship, track down and follow Gerad in South Figaro.
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The Crimson Robbers' Treasure – Explore the South Figaro Cave looking for the tunnel to Figaro Castle.
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Figaro Castle Basement – Defeat the Monster that has corrupted Figaro Castle's engine.
Finding a New Airship
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Old Friends in Kohlingen – Meet up with Setzer in Kohlingen.
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Darill's Tomb – Search for access to the Falcon, Darill's airship.
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World of Ruin To Do List – Now that the skies are yours, a world of possibilities has opened up.
Searching for Friends (Part 1)
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Maranda – Go shopping and hunting for clues in Maranda.
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Doom Gaze – Make yourself aware of the threat of Doom Gaze attacking the Falcon.
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Shopping in Jidoor and Thamasa – Now that you have access to every town, take stock of the Items available for sale.
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The Colosseum – Visit the Colosseum, where you can make wagers to earn unique equipment.
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Return to Mobliz – Defeat Phunbaba once and for all and recruit Terra.
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Abandoned Narshe – Find Mog in Monster-infested Narshe.
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The Yeti's Cave – Hunt down Umaro and enlist him in your party.
Lola's Letter
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Mt. Zozo – Climb Mt. Zozo to find Cyan.
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Return to the Veldt – Travel to the Veldt to add Gau to the party and rescue an old friend in the Cave in the Veldt.
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Recovering in Thamasa – Return to Thamasa and then recruit Shadow (if he's still alive).
Searching for Friends (Part 2)
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Owzer's House – Investigate the strangeness in Jidoor and find Relm.
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Battle in the Opera House – Challenge the Dirt Drgn who has taken over the Opera House.
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Strago and Lore – Have Relm bring Strago to his senses and search the world for Lores.
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Ebot's Rock – Have Strago challenge Hidon at Ebot's Rock.
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Dreaming in Doma Castle – Accompany Cyan in the dream world in Doma Castle.
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The Zone Eater – Journey into the belly of a Monster to find the enigmatic Gogo.
Perilous Dungeons
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The Phoenix Cave – Bring two parties to find Phoenix and Locke.
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Tower of Fanatics – Climb the tower of Kefka's Magic-wielding followers to obtain valuable Treasures.
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Finding the Ancient Castle – Discover a strange Cave beneath Figaro Castle.
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Exploring the Ancient Castle – Explore the Ancient Castle and obtain fantastic Treasures.
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Gathering Your Power – Level up at Dinosaur Island and tie up any loose ends before the final assault.
Kefka's Tower
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Kefka's Tower: Setting up Your Teams – Plan out the three parties you will use to penetrate Kefka's Tower.
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Kefka's Tower: Group 3 – Take a party deep into Kefka's Tower and challenge Inferno and the Skull Drgn.
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Kefka's Tower: Group 2 – Challenge Atma and the Gold Drgn with another party.
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Kefka's Tower: Group 1 – Following the paths opened by the other two parties, infiltrate the center of Kefka's Tower.
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The Statues – Split your parties to defeat the Guardian and the three Statues.
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The Final Battle – Defeat Kefka once and for all.