Treasures: Tonic – 9 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Tonic In chest in northwest corner -
Tonic Left chest -
Tonic or
Revivify
In top barrel left of chocobo stables World of Balance: Tonic
World of Ruin: Revivify
Tonic or
X-Potion
In barrel in front of arsenal World of Balance: Tonic
World of Ruin: X-Potion
Tonic In bucket in eastern room -
Tonic Bucket in northwest corner World of Balance
Tonic Step onto square plateau in the southwest part of the cave during your first visit with Gau -
Tonic In chest -
Tonic In middle-left falling chest (claims to be Potion) -
Shop Items: Tonic – 11 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Figaro Castle Items 50 GP Balance First visit
South Figaro Items 50 GP Balance -
Returners' Hideout Items 50 GP Balance -
Wandering Merchant 50 GP Balance Rides in on chocobo, leaves after a time
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Mobliz Items 50 GP Balance -
Nikeah Items 50 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 50 GP Balance Before gaining control of the Blackjack
Thamasa Items 50 GP Balance Not open until after the banquet
Monsters: Which have Tonic – 115 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Boxed Set 4,020 105 45 1,504 465 Weak pt: Pearl Mirror Orb Battle ×3 30 23 7 13 411 1,233 90 129% 0 250 4% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Antidote (1/8) - Can't Suplex, Wound at 0 MP Float, Reflect
Prevent: Poison, Imp, Near Fatal
HadesGigas 1,200 60 16 550 600 Absorb HP: Earth
Weak pt: Poison
Head Butt Battle ×4 40 18 5 18 63 252 125 102% 0 115 109% 0 12.5% Tonic (3/4), Ogre Nix (1/4) 100 Atlas Armlet (1/8) - Critical Hits if Imp, Human -
Retainer 7,050 2,600 59 2,300 2,000 Weak pt: Poison Tradeoff Wound 35 29 5 13 705 - 100 121% 40 180 59% 0 12.5% Tonic (3/4), Genji Glove (1/4) 100 Aura (1/8) - Critical Hits if Imp, Human Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche
Brawler 137 100 9 79 84 Absorb HP: Poison
Weak pt: Ice
Punch Battle ×1.5 35 16 10 14 18 27 100 121% 0 70 145% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Bandana (1/8) Tonic (1/8) Critical Hits if Imp, Human Berserk
Prevent: Poison
Dark Force 8,940 700 55 2,950 600 Weak pt: Pearl - - 35 33 7 12 591 - 105 117% 0 155 78% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Crystal (1/8) - Human, Wound at 0 MP Prevent: Imp, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Apokryphos 1,900 195 26 1,200 525 Weak pt: Thunder, Water, Pearl Silencer Mute 37 19 10 18 163 - 80 137% 0 150 82% 0 25.0% Tonic (3/4), Elixir (1/4) 100 Cure Ring (1/8) - Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Condemned, Near Fatal, Berserk, Muddled
Dante 1,945 200 28 1,150 712 Weak pt: Poison QuartzPike Battle ×3 40 19 10 17 183 549 105 117% 0 150 82% 0 12.5% Tonic (3/4), Thunder Shld (1/4) 100 Diamond Helm (1/8) Gold Shld (1/8) Human, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Tap Dancer 4,452 270 43 1,727 526 Weak pt: Poison WaistShake Muddled 39 24 11 13 375 - 105 117% 0 150 82% 0 12.5% Tonic (3/4), Marvel Shoes (1/4) 100 Dirk (7/8), SwordBreaker (1/8) - Human, Wound at 0 MP Prevent: Dark, Poison, Imp, Petrify, Near Fatal, Berserk, Muddled, Psyche
L.80 Magic 8,000 2,800 53 - - Weak pt: Poison - - 37 31 15 10 508 - 200 43% 100 115 109% 0 12.5% Tonic (3/4), Ribbon (1/4) 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Prevent: Imp, Mute, Berserk, Muddled, Slow, Stop
L.90 Magic 9,000 9,000 55 - - Absorb HP: Wind
No Effect: Water, Earth, Pearl
- - 38 33 14 10 547 - 200 43% 100 110 113% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Suplex, Human, Wound at 0 MP Reflect
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
L.70 Magic 7,000 3,000 56 - - Absorb HP: Fire
Weak pt: Ice, Water
- - 40 29 16 10 567 - 200 43% 100 120 105% 0 25.0% Tonic (3/4), Elixir (1/4) 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Reflect
Prevent: Poison, Imp, Near Fatal, Berserk, Muddled, Psyche
L.60 Magic 6,000 5,000 58 - - Absorb HP: Ice
Weak pt: Fire
- - 35 27 17 10 608 - 200 43% 100 125 102% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Control, Can't Suplex, Human, Wound at 0 MP Prevent: Dark, Poison, Imp, Wound, Condemned, Berserk, Muddled, Stop
Still Life 4,889 390 37 2,331 1,574 Weak pt: Fire Bane Kiss Poison 45 25 10 13 278 - 150 82% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 FakeMustache (1/8) - Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Trixter 3,815 9,900 49 1,698 826 Weak pt: Pearl - - 30 23 7 13 487 - 120 105% 0 165 70% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Mute, Muddled, Psyche, Stop
Phase 4,550 1,700 47 2,600 890 Absorb HP: Fire
Weak pt: Ice
Smirk Stop 30 24 10 11 416 - 105 117% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Fenix Down (1/8) Fenix Down (1/8) Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Mute, Psyche
Balloon 555 80 22 369 300 Absorb HP: Fire
Weak pt: Ice, Water
Flare Up Battle ×1.5 25 17 10 11 92 138 20 184% 0 130 98% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Psyche
Harpy 3,615 233 42 1,994 1,221 - Grip Battle ×2 35 23 10 13 358 716 115 109% 0 145 86% 0 12.5% Tonic (3/4), Exp. Egg (1/4) 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Petrify, Wound, Condemned, Psyche
Harpiai 1,418 100 29 449 909 Weak pt: Wind Nail Battle ×1.5 30 18 10 19 208 312 102 120% 0 153 80% 0 12.5% Tonic (3/4), Exp. Egg (1/4) 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche, Slow, Stop
Aquila 6,013 820 49 2,781 906 Absorb HP: Fire
Weak pt: Ice
Flap Battle ×5 40 27 10 13 487 2,435 120 105% 30 145 86% 0 12.5% Tonic (3/4), Exp. Egg (1/4) 100 Fenix Down (7/8), Economizer (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp, Petrify, Wound, Condemned, Psyche
Grenade 3,000 500 17 190 500 Absorb HP: Fire
Weak pt: Ice, Water
Mezmerize Berserk 30 21 10 13 60 - 0 199% 0 150 82% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Fire Skean (1/8) - Can't Suplex Float
Prevent: Imp, Petrify
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