Elemental Vulnerability
Fire Ice Thunder Water Wind Earth Pearl Poison
Normal Normal Normal Normal Normal Normal Weak pt Normal
Status Vulnerability
Dark Zombie Poison Imp Petrify Wound Condemned Near Fatal Mute
Normal Normal Normal Prevent Normal Normal Normal Prevent Prevent
Berserk Muddled Seizure Psyche Slow Stop Freeze Charm HP Leak
Prevent Prevent Normal Prevent Normal Prevent Normal Normal Normal
Clear Float Image Regen Haste Shell Safe Reflect Life 3
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Metamorph (12.5% chance of success)
Tonic (3/4) Elixir (1/4)
Sketch
CleanSweep (3/4) L.5 Doom (1/4)
Control/Colosseum Actions
Lores: Learned from Dark Force – 20 shown
World of Ruin lores are used by monsters in the World of Ruin; unique monster lores are used only by specific unique creatures; special monster lores are used only certain powerful creatures; some lores can be learned in other ways via the use of special abilities
Name
MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Condemned 20 Begins Doom countdown One Foe - 100% Wound - Condemned -
Roulette 10 Begins Doom roulette One Random Ally or Foe - 100% Wound - Wound -
CleanSweep 30 Water-elemental damage All Foes 50 150 - Water - Full damage to all targets
Aqua Rake 22 Wind/Water elemental damage All Foes 71 150 - Water, Wind - -
Aero 41 Wind-elemental damage All Foes 125 150 - Wind - -
Blow Fish 50 1000 damage One Foe - 100% - - - -
Revenge 31 HP lowering attack One Foe - 100% - - - -
Pearl Wind 45 Use own HP to help party All Allies - 100% - - - -
L.5 Doom 22 Casts "Doom" on LV5, 10, 15, ... enemy All Foes - 100% Wound - Wound -
L.4 Flare 42 Casts "Flare" on LV2, 4, 6, ... enemy All Foes 66 100% - - - Full damage to all targets
L.3 Muddle 28 Casts "Muddle" on LV3, 6, 9, ... enemy All Foes - 100% - - Muddled -
Reflect??? - Status attack on wall-protected enemy All Foes - 100% - - Dark, Mute, Slow -
L? Pearl 50 Pearl attack on LV ? Enemy All Foes 120 100% - Pearl - -
Step Mine 1 Damage in proportion to # of steps One Foe 32 100% - - - -
Dischord 68 Cuts enemy's level by 1/2 One Foe - 100 Wound - - -
Sour Mouth 32 Inflicts status ailment on an enemy One Foe - 100 - - Dark, Poison, Imp, Mute, Muddled, Psyche -
Rippler 66 Switches status with an enemy's One Foe - 111 - - - -
Stone 22 Damages and Muddles an enemy One/All Foes 40 75 - - Muddled -
Quasar 50 Damage pierces enemies' defenses All Foes 57 100% - - - -
Exploder 1 Forfeit life to inflict mortal damage One Foe - 100% - - - -
Abilities: Used by Dark Force – 22 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Aero Magic All Foes 641 125 41 150 - Wind - -
Aqua Rake Magic All Foes 365 71 22 150 - Water, Wind - -
Blow Fish Magic One Foe 1,000 - 50 100% - - - -
CleanSweep Magic All Foes 513 50 30 150 - Water - Full damage to all targets
Condemned Magic One Foe - - 20 100% Wound - Condemned -
Dischord Magic One Foe - - 68 100 Wound - - -
Exploder Magic One Foe - - 1 100% - - - -
Imp Song Magic All Foes - - 20 100 - - Imp -
L.3 Muddle Magic All Foes - - 28 100% - - Muddled -
L.4 Flare Magic All Foes 1,362 66 42 100% - - - Full damage to all targets
L.5 Doom Magic All Foes - - 22 100% Wound - Wound -
L? Pearl Magic All Foes 615 120 50 100% - Pearl - -
Launcher Magic All Foes 3,295 1/2 HP 20 100 Wound - - -
Pearl Wind Magic All Allies - - 45 100% - - - -
Quasar Magic All Foes 589 57 50 100% - - - -
Reflect??? Magic All Foes - - - 100% - - Dark, Mute, Slow -
Revenge Magic One Foe - - 31 100% - - - -
Rippler Magic One Foe - - 66 111 - - - -
Roulette Magic One Random Ally or Foe - - 10 100% Wound - Wound -
Sour Mouth Magic One Foe - - 32 100 - - Dark, Poison, Imp, Mute, Muddled, Psyche -
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Encounter Groups: With Dark Force – 5 shown
Area Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- 2 Outsiders, Madam (6/16)
2 Dark Forces (10/16)
6,463 3,113 3.8 30–55
- 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
6,725 4,169 3.9 30–58
- 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
6,725 4,169 3.9 30–58
- 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
6,725 4,169 3.9 30–58
- 2 Retainers, Dark Force (6/16)
Hemophyte, Retainer (10/16)
6,200 3,100 3.4 58
Encounters: With Dark Force – 2 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
54 5,900 1,200 3 55 12 Dark Forces
54 7,550 4,600 4 55–59 18 Retainers, Dark Force
Colosseum: vs. Dark Force – 3 shown
Bet Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Force Shld Thornlet Dark Force 8,940 55 Battle, L.5 Doom, CleanSweep, Pearl Wind 591 117% 78% 0
Ribbon Gold Hairpin Dark Force 8,940 55 Battle, L.5 Doom, CleanSweep, Pearl Wind 591 117% 78% 0
Tintinabar Exp. Egg Dark Force 8,940 55 Battle, L.5 Doom, CleanSweep, Pearl Wind 591 117% 78% 0
Maps: Where Dark Force is found – 5 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Ruin 2 Outsiders, Madam (6/16)
2 Dark Forces (10/16)
1 Love Sonata - - - - Yes
Ruin 2 Retainers, Dark Force (6/16)
Hemophyte, Retainer (10/16)
- Love Sonata - - - Yes
Ruin 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
- Love Sonata - - - - Yes
Ruin 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
1 Love Sonata - - - - Yes
Ruin 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
- Love Sonata - - - Yes
Weapons: Obtained from Dark Force – 1 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)Crystal Sword 167 150 - - - - - - - - - 15,000 GP 7,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
Items: Obtained from Dark Force – 2 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -