Related
Type
Medicine
Description
Restores HP by 400
Value
100 gil (150 gil with the Sell-High menu ability)
Used in Battle
Yes
Menu Effect
One party member
Restores 16–32 HP to one character in combat, or restores 30 HP to one character outside of combat.
HEAL Potions and magic are the only ways to restore your Warriors' HP outside of town. HEAL Potions are significantly more effective (and predictable) outside of combat. As such, they are best used between fights to bring weakened Warriors back up to fighting condition. It is a good idea to make sure a HEAL Potion will have its full effect before you use it.
You can hold 99 HEAL Potions, for a total healing amount of roughly 3,000 HP. This may sound like a lot, but attacks that hit the whole party can add up very quickly. If you start running low on HEAL Potions and CURE Spells, it is wise to return to town to rest and restock.
HEAL Potions and magic are the only ways to restore your Warriors' HP outside of town. HEAL Potions are significantly more effective (and predictable) outside of combat. As such, they are best used between fights to bring weakened Warriors back up to fighting condition. It is a good idea to make sure a HEAL Potion will have its full effect before you use it.
You can hold 99 HEAL Potions, for a total healing amount of roughly 3,000 HP. This may sound like a lot, but attacks that hit the whole party can add up very quickly. If you start running low on HEAL Potions and CURE Spells, it is wise to return to town to rest and restock.
Restores a little HP.
Price
60 gil (40 gil on Easy)
Value
30 gil (20 gil on Easy)
Sold In
Crescent Lake, Desert Caravan, Gaia, Pravoca, Cornelia, Elfheim, Onlak
Restores 16–32 HP to one character.
The Potion is the staple healing of Item FF1, largely because it is the only healing Item of FF1. That 16–32 HP seems decent enough at low levels, but late in the game an entire stack of 99 Potions represents just a little bit more than your whole party's total max HP in healing. Plus, using 50 Potions after a tough fight is boring. These won't replace your White Mage, but they will let you last longer in dungeons. How much longer depends on how far you are in the game.
The Potion is the staple healing of Item FF1, largely because it is the only healing Item of FF1. That 16–32 HP seems decent enough at low levels, but late in the game an entire stack of 99 Potions represents just a little bit more than your whole party's total max HP in healing. Plus, using 50 Potions after a tough fight is boring. These won't replace your White Mage, but they will let you last longer in dungeons. How much longer depends on how far you are in the game.
Price
50 gil
Value
25 gil
Spell Cast
Heal 1 (Self)
Dropped By
Death Flower, Goblin Prince, Poison Toad, Queen Bee, Soldier, Vampire Thorn
Restores 30–60 HP to the target. In combat, as with all healing Items, you can only use a Potion on yourself. You'll find a ton of these, but it's usually better to heal yourself with Spells, so your stats advance. They aren't worth much, but if Potions start cluttering up your inventory, don't hesitate to sell them off.
Sprite
Power
30
Accuracy
+100%
Type
Special Magic
Effect
Restores HP to the target (used for healing potions)
Type
Special Magic
Effect
Restore target's HP
Reflectable
No
Recovers 50 HP
Price
50 GP
Value
25 GP
World of Balance Shops
Aged Man's House, Figaro Castle, Mobliz, Narshe, Nikeah, Phantom Train (v2, v3), Returners' Hideout, South Figaro, Thamasa
Description
Restores HP by 100
Base Damage
100
Target
One ally
Element
Restorative
Special
Restores 100 HP
Use in Field?
Yes
Price
50 gil
Value
25 gil
Shops
25 shops
Found in
Midgar No. 1 Reactor, Midgar Sector 7, Midgar Sector 4, Midgar Sector 6, Midgar Shinra Building, Great Glacier, Gold Saucer, Bone Village, Midgar Sector 8, Midgar Sector 5, Junon
Stolen from
Aero Combatant, Aero Combatant, Chuse Tank, Cripshay, Desert Sahagin, Guard Hound, Whole Eater
Dropped by
25 monsters
Morph
21 monsters
Type
Consumable
Description
Restores a small amount of HP to all allies.
Chapter
1
Retail Network
Unicorn Mart
Availability
Chapter 1
Price
50 gil
Value
25 gil
Description
Restores a small amount of HP to all allies.
Price
160 gil
Value
80 gil
Description
Used when HP gauge drops below 20%. Restores 30% of HP gauge.