Treasures: Found in South Figaro Town – 8 shown
Treasure Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Green Cherry or
Tent
in middle box right of chocobo stables World of Balance: Green Cherry
World of Ruin: Tent
Tonic or
Revivify
In top barrel left of chocobo stables World of Balance: Tonic
World of Ruin: Revivify
Soft or
Elixir
In right box at western end of the shoreline World of Balance: Soft
World of Ruin: Elixir
Antidote or
Tent
In barrel in front of building west of cafe World of Balance: Antidote
World of Ruin: Tent
Eyedrop or
Remedy
In top box in front of building west of cafe World of Balance: Eyedrop
World of Ruin: Remedy
Tonic or
X-Potion
In barrel in front of arsenal World of Balance: Tonic
World of Ruin: X-Potion
Warp Stone or
Fenix Down
In lower right barrel of trio on left side of outer wall World of Balance: Warp Stone
World of Ruin: Fenix Down
Fenix Down In bottom barrel outside eastern mansion exit -
Set Encounters: In South Figaro Town – 5 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Item Won Notes
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier next to the old man's house during Locke's scenario
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier outside the mansion during Locke's scenario
Officer - - Speak to the green soldier on the outer town wall during Locke's scenario
Officer - - Speak to the green soldier near the cafe during Locke's scenario
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier outside the docks during Locke's scenario
Encounters: In South Figaro Town – 2 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
9 80 195 1 13 2 HeavyArmor
- 33 66 - 7 Can't Run Officer
Monsters: Encountered in South Figaro Town – 2 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
HeavyArmor 495 150 13 80 195 Weak pt: Thunder, Water Metal Hand Battle ×1.5 40 16 11 53 85 128 150 82% 0 110 113% 0 100 Tonic (7/8), Iron Helmet (1/8) - - Safe
Prevent: Zombie, Poison, Imp, Petrify, Seizure
Maps: Connected to South Figaro Town – 14 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Plains
2 Rhodoxes, GreaseMonk (5/16)
2 GreaseMonks (5/16)
Rhinotaur (6/16)
Forests
Rhinotaur, GreaseMonk, 2 Rhodoxes (5/16)
Rhinotaur, 2 Rhodoxes (5/16)
4 Rhodoxes (6/16)
- Wind Song, Forest Suite - - - - No
Both - - - - 80 GP - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - 1 - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - 1 - - - - - No
Both - - - - - - - No
Ruin Wastelands
2 Maligas, 2 Nohrabbits (100%)
Plains
3 Nohrabbits (100%)
Forests
Latimeria, 3 Nohrabbits (6/16)
Latimeria (10/16)
Deserts
Sand Horse, 2 Maligas (5/16)
2 Sand Horses (5/16)
3 Maligas (6/16)
- Wind Song, Forest Suite, Desert Aria - - - - No
Items: Found or Sold in South Figaro Town – 12 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
X-Potion - Recovers HP to 100% - 1 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -
Antidote - Cures "Poison" status 50 GP 25 GP Poison
Soft - Cures "Petrify" status 200 GP 100 GP Petrify
Eyedrop - Cures "Dark" status 50 GP 25 GP Dark
Green Cherry - Cures "Imp" status 150 GP 75 GP Imp
Revivify - Cures "Zombie" status 300 GP 150 GP Zombie
Remedy - Cures status ailments except "Zombie" 1,000 GP 500 GP Dark, Poison, Imp, Petrify, Mute, Seizure
Fenix Down - Recovers the wounded 500 GP 250 GP Wound
Tent - Recovers party's HP/MP to 100% 1,200 GP 600 GP Dark, Zombie, Poison, Imp, Petrify, Wound, Clear
Warp Stone - Same effect as "Warp" 700 GP 350 GP -