Treasures: Tonic – 9 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Tonic In chest in northwest corner -
Tonic Left chest -
Tonic or
Revivify
In top barrel left of chocobo stables World of Balance: Tonic
World of Ruin: Revivify
Tonic or
X-Potion
In barrel in front of arsenal World of Balance: Tonic
World of Ruin: X-Potion
Tonic In bucket in eastern room -
Tonic Bucket in northwest corner World of Balance
Tonic Step onto square plateau in the southwest part of the cave during your first visit with Gau -
Tonic In chest -
Tonic In middle-left falling chest (claims to be Potion) -
Shop Items: Tonic – 11 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Figaro Castle Items 50 GP Balance First visit
South Figaro Items 50 GP Balance -
Returners' Hideout Items 50 GP Balance -
Wandering Merchant 50 GP Balance Rides in on chocobo, leaves after a time
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Mobliz Items 50 GP Balance -
Nikeah Items 50 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 50 GP Balance Before gaining control of the Blackjack
Thamasa Items 50 GP Balance Not open until after the banquet
Monsters: Which have Tonic – 115 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Dahling 3,580 500 37 1,151 1,260 Weak pt: Poison Sightless Dark 35 22 8 1 159 - 110 113% 20 145 86% 0 12.5% Tonic (3/4), Ribbon (1/4) 100 Moogle Suit (1/8) - Human, Wound at 0 MP Prevent: Dark, Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche
SoulDancer 2,539 100 22 1,531 769 Weak pt: Poison Red Dance Battle (HP drain) 30 20 30 1 57 57 60 152% 0 170 66% 0 12.5% Tonic (3/4), Marvel Shoes (1/4) 100 Moogle Suit (1/8) - Human, Wound at 0 MP Prevent: Imp, Petrify, Wound, Condemned, Near Fatal
Ghost 226 70 10 48 75 Absorb HP: Poison
Weak pt: Fire, Pearl
Pause Stop 30 16 1 1 13 - 105 117% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Spectre 235 120 13 220 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Rod Battle ×1.5 35 16 8 1 21 32 0 199% 0 160 74% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (7/8), Ice Rod (1/8) Tonic (1/8) Can't Suplex, Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Aspik 220 330 12 48 115 Absorb HP: Water
Weak pt: Fire
NumbSpines Stop 40 16 2 2 19 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (1/8) X-Potion (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Muddled, Psyche
Hazer 120 100 12 35 101 Weak pt: Pearl Invizap Battle ×2 25 16 7 5 22 44 110 113% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (1/8) Tonic (1/8) Human, Wound at 0 MP Prevent: Zombie, Imp, Wound, Condemned
Magic Urn 100 10,000 31 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison - - 40 16 35 5 140 - 220 27% 100 190 51% 0 6.2% Tonic (3/4), Megalixir (1/4) 100 Tonic (7/8), Elixir (1/8) - Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
GtBehemoth 11,000 700 58 4,100 2,900 - Hay Maker Battle ×4 35 37 10 7 535 2,140 90 129% 0 105 117% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Tiger Fangs (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled
Madam 8,150 900 53 2,200 700 Weak pt: Poison Sightless Dark 35 31 12 8 467 - 100 121% 0 155 78% 0 12.5% Tonic (3/4), Ribbon (1/4) 100 Goggles (1/8) - Human, Wound at 0 MP Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Mute
Stray Cat 156 30 10 42 90 - Catscratch Battle ×4 30 16 10 9 19 76 10 191% 0 135 94% 0 12.5% Tonic (3/4), Tintinabar (1/4) 100 Potion (1/8) Tonic (1/8) - -
Rhobite 135 40 10 53 110 Weak pt: Water Incisor Battle ×1.5 30 16 10 9 19 29 70 145% 0 140 90% 0 99.6% Dried Meat (100%) 100 Potion (100%) Tonic (1/8) - -
Dark Side 255 85 13 165 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 8 10 32 - 100 121% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Potion (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Doberman 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 99.6% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Scorpion 290 19 26 199 336 - Doom Sting Condemned 20 16 9 10 123 - 5 195% 0 215 31% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche
Rinn 110 35 11 95 100 Absorb HP: Poison
Weak pt: Fire, Pearl
Cling Slow 25 16 10 10 23 - 55 156% 0 125 102% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) - Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Red Wolf 1,510 110 32 687 412 - Rush Battle ×1.5 25 18 10 10 186 279 155 78% 0 140 90% 0 50.0% Dried Meat (100%) 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Wild Rat 160 10 12 135 135 Absorb HP: Poison
Weak pt: Fire
Scratch Battle ×1.5 30 16 10 10 27 41 85 133% 0 100 121% 0 99.6% Dried Meat (100%) 100 Tonic (100%) - - -
L.60 Magic 6,000 5,000 58 - - Absorb HP: Ice
Weak pt: Fire
- - 35 27 17 10 608 - 200 43% 100 125 102% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Control, Can't Suplex, Human, Wound at 0 MP Prevent: Dark, Poison, Imp, Wound, Condemned, Berserk, Muddled, Stop
L.90 Magic 9,000 9,000 55 - - Absorb HP: Wind
No Effect: Water, Earth, Pearl
- - 38 33 14 10 547 - 200 43% 100 110 113% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Suplex, Human, Wound at 0 MP Reflect
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
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