Treasures: Tonic – 9 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Tonic In chest in northwest corner -
Tonic Left chest -
Tonic or
Revivify
In top barrel left of chocobo stables World of Balance: Tonic
World of Ruin: Revivify
Tonic or
X-Potion
In barrel in front of arsenal World of Balance: Tonic
World of Ruin: X-Potion
Tonic In bucket in eastern room -
Tonic Bucket in northwest corner World of Balance
Tonic Step onto square plateau in the southwest part of the cave during your first visit with Gau -
Tonic In chest -
Tonic In middle-left falling chest (claims to be Potion) -
Shop Items: Tonic – 11 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Figaro Castle Items 50 GP Balance First visit
South Figaro Items 50 GP Balance -
Returners' Hideout Items 50 GP Balance -
Wandering Merchant 50 GP Balance Rides in on chocobo, leaves after a time
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Mobliz Items 50 GP Balance -
Nikeah Items 50 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 50 GP Balance Before gaining control of the Blackjack
Thamasa Items 50 GP Balance Not open until after the banquet
Monsters: Which have Tonic – 115 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp.
GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Doom Drgn 18,008 10,000 54 8,500 2,700 - Melt Clear 48 40 13 13 591 - 110 113% 0 90 129% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Pod Bracelet (1/8) - Can't Suplex, Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Gigantos 6,000 1,120 25 7,550 - Weak pt: Poison Throat Jab Battle ×5 50 27 10 20 160 800 1 198% 0 1 198% 0 12.5% Tonic (3/4), Ogre Nix (1/4) 100 X-Potion (7/8), Elixir (1/8) Hardened (100%) Human Safe
Prevent: Muddled, Psyche
Hoover 12,018 10,500 49 7,524 10,000 Weak pt: Ice, Water Crush Battle ×5 54 39 22 54 1,201 6,005 130 98% 30 60 152% 0 12.5% Tonic (3/4), Elixir (1/4) 180 Remedy (1/8) - Can't Suplex Prevent: Imp, Petrify, Psyche
Rhyos 7,191 354 36 4,928 1,889 - Rage Battle ×2 60 30 15 40 517 1,034 150 82% 0 160 74% 0 12.5% Tonic (3/4), Ice Shld (1/4) 100 Gold Lance (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled
Land Worm 12,000 1,300 59 4,600 - Absorb HP: Earth
Weak pt: Ice
Compress Battle ×2 30 39 8 13 705 1,410 80 137% 0 120 105% 0 12.5% Tonic (3/4), Elixir (1/4) 100 X-Potion (1/8) - Can't Suplex Prevent: Imp
Steroidite 25,000 350 54 4,200 100 Weak pt: Pearl Rush Battle ×3 45 40 15 13 591 1,773 5 195% 0 70 145% 0 12.5% Tonic (3/4), Ogre Nix (1/4) 100 Thunder Shld (1/8) - Critical Hits if Imp Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
GtBehemoth 11,000 700 58 4,100 2,900 - Hay Maker Battle ×4 35 37 10 7 535 2,140 90 129% 0 105 117% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Tiger Fangs (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled
Borras 4,771 590 35 2,953 2,500 Weak pt: Poison Uppercut Battle ×5 43 25 10 23 338 1,690 150 82% 105 145 86% 10 12.5% Tonic (3/4), Ogre Nix (1/4) 100 Potion (7/8), Muscle Belt (1/8) - Critical Hits if Imp, Human Prevent: Wound, Condemned, Mute
Dark Force 8,940 700 55 2,950 600 Weak pt: Pearl - - 35 33 7 12 591 - 105 117% 0 155 78% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Crystal (1/8) - Human, Wound at 0 MP Prevent: Imp, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Dragon 7,000 850 29 2,931 - Weak pt: Thunder Tail Battle ×5 55 29 10 45 367 1,835 130 98% 40 110 113% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Potion (7/8), Genji Glove (1/8) - - Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure
Vectagoyle 7,500 880 57 2,900 900 - Counter Battle ×2 37 30 9 22 870 1,740 110 113% 30 150 82% 30 12.5% Tonic (3/4), Thunder Shld (1/4) 100 SwordBreaker (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Aquila 6,013 820 49 2,781 906 Absorb HP: Fire
Weak pt: Ice
Flap Battle ×5 40 27 10 13 487 2,435 120 105% 30 145 86% 0 12.5% Tonic (3/4), Exp. Egg (1/4) 100 Fenix Down (7/8), Economizer (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp, Petrify, Wound, Condemned, Psyche
Phase 4,550 1,700 47 2,600 890 Absorb HP: Fire
Weak pt: Ice
Smirk Stop 30 24 10 11 416 - 105 117% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Fenix Down (1/8) Fenix Down (1/8) Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Mute, Psyche
Still Life 4,889 390 37 2,331 1,574 Weak pt: Fire Bane Kiss Poison 45 25 10 13 278 - 150 82% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 FakeMustache (1/8) - Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Retainer 7,050 2,600 59 2,300 2,000 Weak pt: Poison Tradeoff Wound 35 29 5 13 705 - 100 121% 40 180 59% 0 12.5% Tonic (3/4), Genji Glove (1/4) 100 Aura (1/8) - Critical Hits if Imp, Human Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche
Madam 8,150 900 53 2,200 700 Weak pt: Poison Sightless Dark 35 31 12 8 467 - 100 121% 0 155 78% 0 12.5% Tonic (3/4), Ribbon (1/4) 100 Goggles (1/8) - Human, Wound at 0 MP Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Mute
Goblin 5,555 1,150 46 2,189 960 Weak pt: Pearl Zap Battle ×4 30 26 7 18 506 2,024 70 145% 0 250 4% 0 12.5% Tonic (3/4), Elixir (1/4) 100 MithrilGlove (1/8) - Can't Suplex, Wound at 0 MP Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Behemoth 5,800 180 28 2,055 - Weak pt: Ice Take Down Battle ×3 50 27 7 25 228 684 100 121% 0 135 94% 0 12.5% Tonic (3/4), Elixir (1/4) 100 RunningShoes (1/8) X-Potion (1/8) - Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop
Harpy 3,615 233 42 1,994 1,221 - Grip Battle ×2 35 23 10 13 358 716 115 109% 0 145 86% 0 12.5% Tonic (3/4), Exp. Egg (1/4) 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Petrify, Wound, Condemned, Psyche
Test Rider 3,100 220 32 1,947 520 Weak pt: Poison Gold Lance Battle ×3 40 22 10 27 312 936 135 94% 0 155 78% 0 12.5% Tonic (3/4), Ice Shld (1/4) 100 Partisan (1/8) Stout Spear (1/8) Critical Hits if Imp, Human, Wound at 0 MP Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled
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