Treasures: Potion – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Potion Chest in southeast corner -
Potion In bottom barrel next to inn -
Potion In right pot of pair in the north end of the upstairs hallway -
Set Encounters: Where Potion is Won – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
2 Lobos, Marshal 1 Interact with the guard at the south end of the maze while protecting Terra with the moogles
Whelk - Touch the gate at the north end of the area, then walk into the opening
Shop Items: Potion – 23 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Albrook Items 300 GP Balance -
Thamasa Items 300 GP Ruin -
Jidoor Items 300 GP Ruin -
Kohlingen Items 300 GP Ruin -
South Figaro Items 300 GP Ruin -
Nikeah Items 300 GP Ruin -
Tzen Items 300 GP Ruin -
Albrook Items 300 GP Ruin -
Tzen Items 300 GP Balance -
Returners' Hideout Items 300 GP Balance -
Blackjack Items 300 GP Balance -
Jidoor Items 300 GP Balance -
Kohlingen Items 300 GP Balance -
Mobliz Items 300 GP Balance -
Narshe Items 300 GP Balance After gaining control of the Blackjack
Figaro Castle Items 300 GP Balance After returning to Narshe, half price if Edgar leads
Narshe Items 300 GP Balance Before gaining control of the Blackjack
Figaro Castle Items 300 GP Ruin Half price if Edgar leads
Thamasa Items 300 GP Balance Not open until after the banquet
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
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Monsters: Which have Potion – 63 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Anguiform 315 150 13 96 358 Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Nautiloid 236 100 11 216 173 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Dark 35 16 10 18 30 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (7/8), Potion (1/8) Eyedrop (1/8) - Safe
Prevent: Imp
Stray Cat 156 30 10 42 90 - Catscratch Battle ×4 30 16 10 9 19 76 10 191% 0 135 94% 0 12.5% Tonic (3/4), Tintinabar (1/4) 100 Potion (1/8) Tonic (1/8) - -
GloomShell 2,905 175 41 1,096 421 Weak pt: Ice Rock Petrify 35 21 10 13 341 - 115 109% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (1/8) - - Prevent: Dark, Poison, Imp, Petrify, Berserk, Muddled, Psyche
Rhobite 135 40 10 53 110 Weak pt: Water Incisor Battle ×1.5 30 16 10 9 19 29 70 145% 0 140 90% 0 99.6% Dried Meat (100%) 100 Potion (100%) Tonic (1/8) - -
Luridan 2,079 122 34 707 1,000 Weak pt: Fire, Wind Horn Battle ×2 33 20 10 12 227 454 210 35% 25 125 102% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - - Float
Prevent: Dark, Imp, Berserk, Muddled, Psyche
Actaneon 230 98 12 57 125 Absorb HP: Water
Weak pt: Fire, Thunder
Clamp Battle ×1.5 35 16 10 13 31 47 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - - Dark
Prevent: Zombie, Imp, Mute, Berserk, Muddled, Psyche
Doberman 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 99.6% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Nastidon 1,877 100 32 697 298 Weak pt: Fire Grab Battle ×1.5 35 19 10 13 208 312 145 86% 0 105 117% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Safe
Prevent: Wound, Condemned
Dragon 7,000 850 29 2,931 - Weak pt: Thunder Tail Battle ×5 55 29 10 45 367 1,835 130 98% 40 110 113% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Potion (7/8), Genji Glove (1/8) - - Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure
Reach Frog 3,511 220 52 1,550 2,600 Weak pt: Ice Tongue Seizure 35 22 7 13 548 - 130 98% 0 145 86% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Tack Star (1/8) - - Prevent: Poison, Berserk, Muddled, Psyche
Bounty Man 285 50 13 115 55 Weak pt: Fire Bite Battle ×1.5 32 16 10 16 39 59 75 141% 0 140 90% 0 99.6% Dried Meat (100%) 100 Potion (100%) - - -
Vomammoth 115 30 1 50 90 Weak pt: Fire Bear Claw Battle ×1.5 25 16 0 110 2 3 75 141% 0 160 74% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Prevent: Psyche
Sewer Rat 299 20 16 108 156 Absorb HP: Poison
Weak pt: Fire
Incisor Battle ×1.5 30 16 10 13 53 80 110 113% 0 160 74% 0 99.6% Dried Meat (100%) 100 Potion (7/8) - - -
Nohrabbit 75 200 26 - - Weak pt: Water Carrot Battle ×1.5 30 16 30 7 109 164 100 121% 0 100 121% 0 99.6% Dried Meat (100%) 100 Remedy (7/8) Potion (1/8) - Haste
Prevent: Condemned, Near Fatal, Mute, Berserk
ProtoArmor 670 125 19 499 296 Weak pt: Thunder Program 35 Battle ×1.5 30 17 7 12 72 108 230 20% 0 110 113% 0 12.5% Crystal (1/4), Crystal Shld (1/4), Crystal Helm (1/4), Crystal Mail (1/4) 100 Potion (7/8), Mithril Mail (1/8) Bio Blaster (1/8) - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Coelecite 480 15 20 290 270 Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
Cephaler 420 100 21 214 280 Weak pt: Thunder Husk Battle ×1.5 30 16 10 10 81 122 100 121% 0 140 90% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Remedy (1/8) - - Safe
Prevent: Imp, Wound, Condemned, Muddled
HermitCrab 305 35 26 267 400 Weak pt: Water Rock Petrify 10 16 5 5 99 - 150 82% 0 80 137% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) Warp Stone (1/8) - Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
Lunaris 582 25 26 308 247 - Face Bite Dark 25 17 10 13 138 - 155 78% 0 145 86% 0 99.6% Dried Meat (100%) 100 Potion (100%) - - Prevent: Wound, Condemned, Near Fatal, Mute, Psyche
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