Treasures: Potion – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Potion Chest in southeast corner -
Potion In right pot of pair in the north end of the upstairs hallway -
Potion In bottom barrel next to inn -
Set Encounters: Where Potion is Won – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
Whelk - Touch the gate at the north end of the area, then walk into the opening
2 Lobos, Marshal 1 Interact with the guard at the south end of the maze while protecting Terra with the moogles
Shop Items: Potion – 23 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Returners' Hideout Items 300 GP Balance -
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Mobliz Items 300 GP Balance -
Nikeah Items 300 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 300 GP Balance Before gaining control of the Blackjack
Figaro Castle Items 300 GP Balance After returning to Narshe, half price if Edgar leads
Kohlingen Items 300 GP Balance -
Jidoor Items 300 GP Balance -
Blackjack Items 300 GP Balance -
Albrook Items 300 GP Balance -
Tzen Items 300 GP Balance -
Narshe Items 300 GP Balance After gaining control of the Blackjack
Thamasa Items 300 GP Balance Not open until after the banquet
Albrook Items 300 GP Ruin -
Tzen Items 300 GP Ruin -
Nikeah Items 300 GP Ruin -
South Figaro Items 300 GP Ruin -
Figaro Castle Items 300 GP Ruin Half price if Edgar leads
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Monsters: Which have Potion – 63 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Actaneon 230 98 12 57 125 Absorb HP: Water
Weak pt: Fire, Thunder
Clamp Battle ×1.5 35 16 10 13 31 47 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - - Dark
Prevent: Zombie, Imp, Mute, Berserk, Muddled, Psyche
Allo Ver 8,000 8,000 19 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Dead End Wound 55 31 55 13 74 - 140 90% 0 160 74% 0 12.5% Remedy (100%) 100 Tonic (7/8), Potion (1/8) Tiger Fangs (100%) Human, Undead Prevent: Poison, Imp, Mute, Berserk, Psyche, Stop
Anguiform 315 150 13 96 358 Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Apparite 781 60 20 415 300 Absorb HP: Fire, Poison
Weak pt: Ice, Pearl
Slip Touch Seizure 35 17 10 17 94 - 110 113% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Revivify (1/8) Revivify (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Baskervor 750 100 22 465 458 - Claw Battle ×1.5 35 17 10 17 113 170 110 113% 0 120 105% 0 50.0% Dried Meat (100%) 100 Gaia Gear (1/8) Potion (1/8) Critical Hits if Imp Prevent: Poison, Wound, Condemned
Beakor 290 30 11 108 135 Weak pt: Fire Duster Poison 30 16 10 12 25 - 80 137% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Eyedrop (1/8) Potion (1/8) Critical Hits if Imp Prevent: Imp
Bogy 1,318 100 29 532 1,200 - Oogyboog Battle ×2 30 18 10 15 184 368 102 120% 0 153 80% 0 50.0% Dried Meat (100%) 100 Potion (7/8) - Critical Hits if Imp Safe
Prevent: Petrify
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Borras 4,771 590 35 2,953 2,500 Weak pt: Poison Uppercut Battle ×5 43 25 10 23 338 1,690 150 82% 105 145 86% 10 12.5% Tonic (3/4), Ogre Nix (1/4) 100 Potion (7/8), Muscle Belt (1/8) - Critical Hits if Imp, Human Prevent: Wound, Condemned, Mute
Bounty Man 285 50 13 115 55 Weak pt: Fire Bite Battle ×1.5 32 16 10 16 39 59 75 141% 0 140 90% 0 99.6% Dried Meat (100%) 100 Potion (100%) - - -
Bug 310 20 16 165 210 Weak pt: Ice, Water StoneSpine Petrify 35 16 10 13 53 - 120 105% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Soft (1/8) - Can't Suplex Float
Prevent: Dark, Imp, Mute, Psyche
Cephaler 420 100 21 214 280 Weak pt: Thunder Husk Battle ×1.5 30 16 10 10 81 122 100 121% 0 140 90% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Remedy (1/8) - - Safe
Prevent: Imp, Wound, Condemned, Muddled
Chitonid 1,111 60 26 321 356 Weak pt: Thunder Carapace Battle ×1.5 25 18 10 13 138 207 140 90% 0 80 137% 0 50.0% Dried Meat (100%) 100 Potion (7/8) Remedy (1/8) Critical Hits if Imp Safe
Prevent: Petrify, Wound, Mute
Coelecite 480 15 20 290 270 Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
Crane 2,300 447 24 - - Absorb HP: Fire
Weak pt: Thunder, Water
Iron Ball Battle ×2 30 20 4 14 122 244 125 102% 0 120 105% 0 0.0% - 100 Potion (7/8), Debilitator (1/8) - Can't Control Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
CrassHoppr 243 80 11 89 145 Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
Dark Side 255 85 13 165 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 8 10 32 - 100 121% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Potion (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Doberman 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 99.6% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Dragon 7,000 850 29 2,931 - Weak pt: Thunder Tail Battle ×5 55 29 10 45 367 1,835 130 98% 40 110 113% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Potion (7/8), Genji Glove (1/8) - - Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure
Fidor 355 80 13 160 180 Weak pt: Fire Pounce Battle ×2 35 16 10 25 50 100 55 156% 0 170 66% 0 50.0% Dried Meat (100%) 100 Potion (7/8), Fenix Down (1/8) - Critical Hits if Imp Prevent: Petrify, Psyche
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