Maps: In Tzen – 8 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both - 1 - - - - - No
Both - - - - - - - No
Both - - - 350 GP - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Ruin 2 HermitCrabs, Pm Stalker (6/16)
3 Scorpions (10/16)
5 Love Sonata - - - - No
Ruin 2 HermitCrabs, Pm Stalker (6/16)
3 Scorpions (10/16)
3 Love Sonata - - - - No
Treasures: Found in Tzen – 9 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Sraphim Buy from the man in the top right woods for 3000 GP after gaining control of the Blackjack; price is reduced to 10 GP in the World of Ruin -
Heal Rod In chest in top right room -
Pearl Rod In chest in middle room -
Tincture In chest in top left hallway -
4 Pm Stalkers In chest in left room -
Hyper Wrist In chest in bottom left hallway -
Drainer B1F, chest in bottom room -
4 Pm Stalkers B1F, chest on left on top ledge -
Magicite B1F, chest on right on top ledge -
Shop Items: Sold in Tzen – 49 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Item Price Map World Notes
Tzen Items Potion 300 GP Balance -
Tzen Items Tincture 1,500 GP Balance -
Tzen Items Echo Screen 120 GP Balance -
Tzen Items Eyedrop 50 GP Balance -
Tzen Items Green Cherry 150 GP Balance -
Tzen Items Revivify 300 GP Balance -
Tzen Items Fenix Down 500 GP Balance -
Tzen Items Tent 1,200 GP Balance -
Tzen Relics Amulet 5,000 GP Balance -
Tzen Relics Black Belt 5,000 GP Balance -
Tzen Relics Earrings 5,000 GP Balance -
Tzen Relics RunningShoes 7,000 GP Balance -
Tzen Armor Bard's Hat 3,000 GP Balance -
Tzen Armor Mithril Helm 2,000 GP Balance -
Tzen Armor Mithril Vest 1,200 GP Balance -
Tzen Armor Ninja Gear 1,100 GP Balance -
Tzen Armor White Dress 2,200 GP Balance -
Tzen Weapons Air Lancet 950 GP Balance -
Tzen Weapons Epee 3,000 GP Balance -
Tzen Weapons Full Moon 2,500 GP Balance -
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Party Changes: In Tzen – 1 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Map Notes
Sabin Join After rescuing the child in the collapsing house
Encounter Groups: For Tzen Maps – 2 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- 2 HermitCrabs, Pm Stalker (6/16)
3 Scorpions (10/16)
670 1,114 2.0 26
- 2 HermitCrabs, Pm Stalker (6/16)
3 Scorpions (10/16)
670 1,114 2.0 26
Encounters: In Tzen – 3 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
26 792 1,291 2 26 6 HermitCrabs, Pm Stalker
27 597 1,008 2 26 6 Scorpions
27 1,032 1,964 3 26 8 Pm Stalkers
Monsters: Encountered in Tzen – 3 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
HermitCrab 305 35 26 267 400 Weak pt: Water Rock Petrify 10 16 5 5 99 - 150 82% 0 80 137% 0 100 Potion (7/8) Warp Stone (1/8) - Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
Pm Stalker 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Scorpion 290 19 26 199 336 - Doom Sting Condemned 20 16 9 10 123 - 5 195% 0 215 31% 0 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche
Espers: Found in Tzen – 1 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Sraphim Life ×5, Cure 2 ×8, Cure ×20, Regen ×10, Remedy ×4 - Reviver 40 Recovers HP All Allies 18 100% - - - -
Weapons: Found or Sold in Tzen – 13 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Air Lancet Dirk 76 180 Wind-elemental - - - - - - - - 950 GP 475 GP - Wind Runic, 2-hand, Throw Lo St Re Go
(Sword)Epee Sword 98 150 - - - - - - - - - 3,000 GP 1,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Flame Sabre Sword 108 150 Randomly casts "Fire" Fire - - - - - - +2 7,000 GP 3,500 GP - Fire SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)ThunderBlade Sword 108 150 Randomly casts "Bolt" Bolt - - - - - - +2 7,000 GP 3,500 GP - Thunder SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Drainer Sword 121 150 Absorbs damage as HP - Absorb Damage 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Rod)Pearl Rod Rod 124 135 Casts "Pearl" when used as an item, and breaks Pearl - - - - - - - 12,000 GP 6,000 GP Pearl Pearl 2-hand, Throw St Re Go
(Rod)Heal Rod Rod 200 100% Recovers target's HP - Always Hits, Heals, Heals Undead - - - - - - - 1 GP - - 2-hand, Throw St Re Go
(Special)Full Moon Special 95 230 Same damage from back row - Back Row - - - - - - 2,500 GP 1,250 GP - - Throw Lo
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
(Claw)Kaiser Claw 83 200 - - - - - - - - - 1,000 GP 500 GP - Pearl - Sa
(Claw)Poison Claw Claw 95 200 Randomly poisons an enemy Poison - - - - - - - 2,500 GP 1,250 GP - Poison - Sa
(Claw)Fire Knuckle Claw 122 200 Randomly casts "Fire" Fire - - - - - - - 10,000 GP 5,000 GP - Fire - Sa
Armors: Found or Sold in Tzen – 11 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Gold Shld Shield 34 10 23 - - - - - - 2,500 GP 1,250 GP - - - - Te Cy Ed Ce Se Mo
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Mithril Helm Helmet 20 - 13 - - - - - - 2,000 GP 1,000 GP - - - - Te Lo Cy Sh Ed Ce Se Ga Go
(Helmet)Beret Helmet 21 - 21 - Raises success rate of "Sketch" - - - +3 3,500 GP 1,750 GP - - - - Re
(Helmet)Tiger Mask Helmet 21 - 13 - - +3 +2 +1 - 2,500 GP 1,250 GP - - - - Sa Ga
(Helmet)Gold Helmet Helmet 22 - 15 - - - - - - 4,000 GP 2,000 GP - - - - Te Cy Ed Ce Mo
(Armor)Mithril Vest Armor 45 - 30 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Armor)Ninja Gear Armor 47 - 32 - - - +2 - - 1,100 GP 550 GP - - - - Lo Sh Sa Se Ga Go
(Armor)White Dress Armor 47 - 35 - - - - - +5 2,200 GP 1,100 GP - - - - Te Ce Re
(Armor)Power Sash Armor 52 - 35 - - +5 +1 +5 - 5,000 GP 2,500 GP - - - - Lo Cy Sh Sa Ga
(Armor)Gold Armor Armor 55 - 37 - - - - - - 10,000 GP 5,000 GP - - - - Te Cy Ed Ce Se Mo
Relics: Found or Sold in Tzen – 11 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Back Guard Evades "Back attack" and "Pincer attack" - - 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Black Belt Randomly counterattacks when attacked - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)DragoonBoots Changes "Fight" into "Jump" - - 9,000 GP 4,500 GP - - - - - - - - - All Except Umaro
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Hyper Wrist Raises vigor - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Jewel Ring Protects against "Dark", "Petrify" Prevent: Petrify - 1,000 GP 500 GP - - - - - - - - - All Characters
(Relic)Peace Ring Protects against "Berserk", "Muddle" Prevent: Berserk, Muddled - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Sneak Ring Raises success rate of "Steal" - - 3,000 GP 1,500 GP - - - - - +5 - - - Lo Go
(Relic)Sniper Sight Ensures 100% "Fight" hit rate - - 3,000 GP 1,500 GP - - - - - - - - - All Characters
Items: Found or Sold in Tzen – 11 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Potion - Recovers 250 HP 300 GP 150 GP -
Tincture - Recovers 50 MP 1,500 GP 750 GP -
Echo Screen - Cures "Mute" status 120 GP 60 GP Mute
Eyedrop - Cures "Dark" status 50 GP 25 GP Dark
Green Cherry - Cures "Imp" status 150 GP 75 GP Imp
Revivify - Cures "Zombie" status 300 GP 150 GP Zombie
Fenix Down - Recovers the wounded 500 GP 250 GP Wound
Sleeping Bag - Recovers HP/MP to 100% 500 GP 250 GP Dark, Zombie, Poison, Imp, Petrify, Clear
Tent - Recovers party's HP/MP to 100% 1,200 GP 600 GP Dark, Zombie, Poison, Imp, Petrify, Wound, Clear
Magicite - Summons random Espers - 1 GP -
Super Ball - Bounding damage 10,000 GP 5,000 GP -