Encounter Groups: For World Map Vector Area – 3 shown
Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Plains Ralph, 2 Wyverns (5/16)
2 Ralphs (5/16)
3 WeedFeeders (6/16)
854 858 1.7 17–18
Forests 5 ChickenLips (6/16)
Ralph, Wyvern, 2 ChickenLips (10/16)
1,056 1,359 2.6 18
Deserts 6 Bugs (1/16)
3 Bugs (5/16)
FossilFang, 3 Bugs (5/16)
2 FossilFangs (5/16)
728 2,226 1.9 16–20
Encounters: In World Map Vector Area – 9 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
18 760 3,740 3 20 4 FossilFangs
18 875 2,500 2 16–20 8 FossilFang, 3 Bugs
18 495 630 1 16 6 Bugs
18 990 1,260 1 16 12 Bugs
18 510 690 1 17 4 Ralphs
19 1,223 1,213 2 17–18 6 Ralph, 2 Wyverns
19 1,119 1,337 3 17–18 8 Ralph, Wyvern, 2 ChickenLips
19 834 702 2 17 6 WeedFeeders
19 950 1,395 2 18 10 ChickenLips
Monsters: Encountered in World Map Vector Area – 6 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Bug 310 20 16 165 210 Weak pt: Ice, Water StoneSpine Petrify 35 16 10 13 53 - 120 105% 0 150 82% 0 100 Potion (7/8), Soft (1/8) - Can't Suplex Float
Prevent: Dark, Imp, Mute, Psyche
Ralph 620 10 17 255 345 - Tackle Battle ×1.5 35 17 10 14 62 93 135 94% 0 145 86% 0 100 Tonic (7/8), Tiger Mask (1/8) Potion (1/8) Critical Hits if Imp Prevent: Petrify
WeedFeeder 480 20 17 278 234 Weak pt: Fire, Wind Flap Berserk 30 16 10 13 60 - 115 109% 0 150 82% 0 100 Antidote (7/8) Echo Screen (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Psyche
ChickenLip 545 155 18 190 279 Weak pt: Ice Lash Mute 30 17 3 11 62 - 150 82% 0 150 82% 0 100 Tonic (7/8), Sleeping Bag (1/8) - - Prevent: Poison, Imp, Petrify, Wound, Condemned, Mute, Psyche
Wyvern 892 95 18 484 434 Weak pt: Ice Slip Wing Seizure 30 17 10 15 72 - 140 90% 0 155 78% 0 100 Tonic (7/8), DragoonBoots (1/8) - Can't Suplex Prevent: Imp
FossilFang 1,399 219 20 380 1,870 Absorb HP: Poison
Weak pt: Fire, Ice, Water, Pearl
Bone Zombie 35 18 3 25 117 - 100 121% 0 165 70% 0 100 Remedy (7/8), Revivify (1/8) - Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Maps: Connected to World Map Vector Area – 6 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Plains
5 ChickenLips (1/16)
Ralph, Joker (5/16)
Ralph, 2 Wyverns (5/16)
3 Jokers (5/16)
Deserts
6 Bugs (1/16)
3 Bugs (5/16)
FossilFang, 3 Bugs (5/16)
2 FossilFangs (5/16)
- Wind Song, Desert Aria - - - - No
Both - 1 - - - - - No
Balance - - - - 100 GP - - No
Both - 2 - - - - - No
Balance - - - - 100 GP - - No
Balance During Escape
4 Pipsqueaks (1/16)
Chaser, 3 Trappers (5/16)
4 Commandos (5/16)
Chaser, 3 Pipsqueaks (5/16)
- - - - - Yes