Treasures: Potion – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Potion Chest in southeast corner -
Potion In right pot of pair in the north end of the upstairs hallway -
Potion In bottom barrel next to inn -
Set Encounters: Where Potion is Won – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
Whelk - Touch the gate at the north end of the area, then walk into the opening
2 Lobos, Marshal 1 Interact with the guard at the south end of the maze while protecting Terra with the moogles
Shop Items: Potion – 23 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Returners' Hideout Items 300 GP Balance -
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Mobliz Items 300 GP Balance -
Nikeah Items 300 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 300 GP Balance Before gaining control of the Blackjack
Figaro Castle Items 300 GP Balance After returning to Narshe, half price if Edgar leads
Kohlingen Items 300 GP Balance -
Jidoor Items 300 GP Balance -
Blackjack Items 300 GP Balance -
Albrook Items 300 GP Balance -
Tzen Items 300 GP Balance -
Narshe Items 300 GP Balance After gaining control of the Blackjack
Thamasa Items 300 GP Balance Not open until after the banquet
Albrook Items 300 GP Ruin -
Tzen Items 300 GP Ruin -
Nikeah Items 300 GP Ruin -
South Figaro Items 300 GP Ruin -
Figaro Castle Items 300 GP Ruin Half price if Edgar leads
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Monsters: Which have Potion – 63 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Anguiform 315 150 13 96 358 Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Actaneon 230 98 12 57 125 Absorb HP: Water
Weak pt: Fire, Thunder
Clamp Battle ×1.5 35 16 10 13 31 47 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - - Dark
Prevent: Zombie, Imp, Mute, Berserk, Muddled, Psyche
Luridan 2,079 122 34 707 1,000 Weak pt: Fire, Wind Horn Battle ×2 33 20 10 12 227 454 210 35% 25 125 102% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - - Float
Prevent: Dark, Imp, Berserk, Muddled, Psyche
Bug 310 20 16 165 210 Weak pt: Ice, Water StoneSpine Petrify 35 16 10 13 53 - 120 105% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Soft (1/8) - Can't Suplex Float
Prevent: Dark, Imp, Mute, Psyche
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Poplium 145 25 11 55 55 Absorb HP: Poison
Weak pt: Fire, Pearl
Cling Slow 25 16 10 13 26 - 55 156% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (1/8) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Vulture 412 60 15 160 485 Weak pt: Wind Blinder Dark 30 16 10 13 47 - 100 121% 0 155 78% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Fenix Down (7/8), Potion (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp
Gobbler 470 63 19 438 250 - Silence Mute 30 16 8 13 74 - 170 66% 0 120 105% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (7/8), Green Cherry (1/8) - Can't Suplex Float
Prevent: Imp
Pterodon 380 70 12 464 325 Weak pt: Fire Wing Seizure 45 16 10 25 43 - 65 148% 0 180 59% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 MithrilKnife (7/8), Guardian (1/8) Potion (1/8) Can't Suplex Float
Prevent: Imp
CrassHoppr 243 80 11 89 145 Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
Nohrabbit 75 200 26 - - Weak pt: Water Carrot Battle ×1.5 30 16 30 7 109 164 100 121% 0 100 121% 0 99.6% Dried Meat (100%) 100 Remedy (7/8) Potion (1/8) - Haste
Prevent: Condemned, Near Fatal, Mute, Berserk
Coelecite 480 15 20 290 270 Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
Slurm 505 20 23 232 270 Weak pt: Fire Dijestive Seizure 30 16 10 12 105 - 50 160% 0 50 160% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) - Can't Suplex Prevent: Dark, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Sand Horse 1,025 100 27 475 726 Weak pt: Ice, Water Clamp Battle ×5 30 18 9 15 159 795 135 94% 0 155 78% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (7/8) - Wound at 0 MP Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Psyche
GloomShell 2,905 175 41 1,096 421 Weak pt: Ice Rock Petrify 35 21 10 13 341 - 115 109% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (1/8) - - Prevent: Dark, Poison, Imp, Petrify, Berserk, Muddled, Psyche
Mandrake 1,150 104 23 378 450 Absorb HP: Water
Weak pt: Fire
StoneTouch Petrify 30 18 10 16 120 - 115 109% 0 125 102% 0 99.6% Remedy (100%) 100 Potion (100%) Remedy (1/8) Can't Suplex Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Psyche, Clear, Image
Soldier 100 15 11 - 48 Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Over Grunk 492 100 15 219 365 Weak pt: Fire Bane Touch Poison 30 16 10 13 47 - 125 102% 0 125 102% 0 99.6% Remedy (100%) 100 Remedy (7/8), Potion (1/8) - Can't Suplex Prevent: Dark, Zombie, Imp, Berserk, Muddled, Psyche
Zombone 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 25.0% Remedy (100%) 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
StillGoing 200 84 12 54 135 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 10 10 27 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 - Potion (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
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