Treasures: Potion – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Potion Chest in southeast corner -
Potion In right pot of pair in the north end of the upstairs hallway -
Potion In bottom barrel next to inn -
Set Encounters: Where Potion is Won – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
Whelk - Touch the gate at the north end of the area, then walk into the opening
2 Lobos, Marshal 1 Interact with the guard at the south end of the maze while protecting Terra with the moogles
Shop Items: Potion – 23 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Returners' Hideout Items 300 GP Balance -
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 300 GP Balance Speak to one of the ghosts in the car
Mobliz Items 300 GP Balance -
Nikeah Items 300 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 300 GP Balance Before gaining control of the Blackjack
Figaro Castle Items 300 GP Balance After returning to Narshe, half price if Edgar leads
Kohlingen Items 300 GP Balance -
Jidoor Items 300 GP Balance -
Blackjack Items 300 GP Balance -
Albrook Items 300 GP Balance -
Tzen Items 300 GP Balance -
Narshe Items 300 GP Balance After gaining control of the Blackjack
Thamasa Items 300 GP Balance Not open until after the banquet
Albrook Items 300 GP Ruin -
Tzen Items 300 GP Ruin -
Nikeah Items 300 GP Ruin -
South Figaro Items 300 GP Ruin -
Figaro Castle Items 300 GP Ruin Half price if Edgar leads
loading table data...
Monsters: Which have Potion – 63 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
PowerDemon 2,058 360 29 485 385 Absorb HP: Poison
Weak pt: Fire, Pearl
Daze Dance Battle (HP drain) 40 20 10 13 172 172 145 86% 0 140 90% 0 25.0% Remedy (100%) 100 Potion (7/8), Diamond Vest (1/8) Amulet (7/8), Revivify (1/8) Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Coelecite 480 15 20 290 270 Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
ProtoArmor 670 125 19 499 296 Weak pt: Thunder Program 35 Battle ×1.5 30 17 7 12 72 108 230 20% 0 110 113% 0 12.5% Crystal (1/4), Crystal Shld (1/4), Crystal Helm (1/4), Crystal Mail (1/4) 100 Potion (7/8), Mithril Mail (1/8) Bio Blaster (1/8) - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Nautiloid 236 100 11 216 173 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Dark 35 16 10 18 30 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (7/8), Potion (1/8) Eyedrop (1/8) - Safe
Prevent: Imp
Anguiform 315 150 13 96 358 Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Vulture 412 60 15 160 485 Weak pt: Wind Blinder Dark 30 16 10 13 47 - 100 121% 0 155 78% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Fenix Down (7/8), Potion (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp
Zombone 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 25.0% Remedy (100%) 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Vermin 499 40 16 145 235 Absorb HP: Poison
Weak pt: Ice
Bacteria Seizure 35 16 10 20 66 - 120 105% 0 190 51% 0 99.6% Dried Meat (100%) 100 Antidote (7/8), Potion (1/8) Potion (1/8) Critical Hits if Imp -
Vomammoth 115 30 1 50 90 Weak pt: Fire Bear Claw Battle ×1.5 25 16 0 110 2 3 75 141% 0 160 74% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Prevent: Psyche
Rhinotaur 232 100 8 246 186 Absorb HP: Thunder Redline Battle ×2 35 16 10 25 20 40 100 121% 0 155 78% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Mithril Claw (1/8) Potion (1/8) Critical Hits if Imp Prevent: Petrify, Slow, Stop
CrassHoppr 243 80 11 89 145 Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Ralph 620 10 17 255 345 - Tackle Battle ×1.5 35 17 10 14 62 93 135 94% 0 145 86% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Tiger Mask (1/8) Potion (1/8) Critical Hits if Imp Prevent: Petrify
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (100%) Potion (1/8) Human Safe
Gold Bear 275 0 13 160 185 - Gouge Battle ×2.5 25 16 10 13 36 90 40 168% 0 140 90% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) Critical Hits if Imp -
Doberman 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 99.6% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Pterodon 380 70 12 464 325 Weak pt: Fire Wing Seizure 45 16 10 25 43 - 65 148% 0 180 59% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 MithrilKnife (7/8), Guardian (1/8) Potion (1/8) Can't Suplex Float
Prevent: Imp
StillGoing 200 84 12 54 135 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 10 10 27 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 - Potion (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Nastidon 1,877 100 32 697 298 Weak pt: Fire Grab Battle ×1.5 35 19 10 13 208 312 145 86% 0 105 117% 0 50.0% Dried Meat (100%) 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Safe
Prevent: Wound, Condemned
Dark Side 255 85 13 165 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 8 10 32 - 100 121% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Potion (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
loading table data...