Related
The Emperor
Page
4
Conquer the guardians of Castle Palamecia and defeat the Dark Knight, new ruler of the Empire.
Sprite
HP
260
Gold
1,800 G
Experience
1,263
Absorb
38
Evade
18%
Magic Def.
68%
Damage
44–88×2
Hit
116%
Critical Hit Chance
1%
Morale
200
BADMEN get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. FOG2 or INV2 can also help a lot against large groups.
HP
260
Gil
1,800 gil
Experience
1,263
Size
Small
Damage
44
Hit Rate
2×116%
Critical Hit Chance
1%
Absorb
38
Evade
18%
Magic Defense
68%
Morale
200
Black Knights get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. Shld2 or Invis2 can also help a lot against large groups.
Four of these fiends together cannot be defeated--at least not by permissable means.
Encountered In
Palamecia Desert 2
These knights are cursed to think but a single thought for all time--none shall pass.
Encountered In
Fabul Waterway 3, Interdimensional Rift 7
Game
Final Fantasy II
Type
Monster
Card Number
42/81