Shops: Where Cabin is sold – 5 shown
The map this shop is located on
Map
The type of shop this is; underworld and moon shops are found on those worlds
Shop
Mysidia Items
Dwarven Castle Items 2
Tomra Items 2
Cave of Summons B5F Items 1
Hummingway Cavern Items
Treasures: Containing Cabin – 9 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Cabin Chest on east path in underground passage -
Cabin Chest on east path in underground passage -
Cabin Chest on east path in underground passage -
Cabin Chest on right side of main keep 2F -
Cabin Bottom east chest in east tower 2F -
Cabin Chest near entrance from B4F -
Cabin Southwest chest -
Cabin Northwest chest -
Cabin Chest on middle level -
Monsters: Which have Cabin – 10 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
MacGiant Yes Common 10,000 1,500 gil 31,000 128 - 4 38 Giant, Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
RedGiant Yes Common 14,000 7,000 gil 18,500 122 57 4 39 Giant - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Roc No Rare 500 150 gil 1,404 66 - 3 18 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Zuu No Rare 941 489 gil 432 32 - 0 0 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
BladeMan No Very Rare 1,050 211 gil 2,559 76 - 4 19 Ghoul Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Centaur No Very Rare 380 172 gil 860 58 - 2 18 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
EpeeGirl No Very Rare 425 200 gil 1,050 60 - 3 15 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Horseman No Very Rare 3,500 1,220 gil 9,699 126 - 5 43 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SwordMan No Very Rare 360 175 gil 840 64 - 2 19 Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Warrior No Very Rare 2,900 575 gil 4,288 104 - 4 26 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP