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Gamer Corner Guides

Black Knight

Game Final Fantasy II
Type Monster
Card Number 42/81
Compare Black Knight to other CollectaCards
Behemoth Iron Giant

Related

BADMAN

Sprite
HP 260
Gold 1,800 G
Experience 1,263
Absorb 38 Evade 18% Magic Def. 68%
Damage 44–88×2 Hit 116%
Critical Hit Chance 1%
Morale 200
Elemental Vulnerability
Fire
Cold
Lightning
Earth
Status
Poison
Time
Death
Encountered In
Mirage Tower
Floating Castle
Temple of Fiends Past
BADMEN get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. FOG2 or INV2 can also help a lot against large groups.

Black Knight

HP 260
Gil 1,800 gil
Experience 1,263
Size Small
Damage 44
Hit Rate 2×116%
Critical Hit Chance 1%
Absorb 38
Evade 18%
Magic Defense 68%
Morale 200
Elemental Vulnerability
Fire
Ice
Lightning
Earth
Status
Poison
Time
Death
Encountered In
Tower of Mirage
Flying Fortress
Temple of Chaos Past
Black Knights get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. Shld2 or Invis2 can also help a lot against large groups.

Black Knight

Sprite
No. 26
Game FFII
Ability Stab
Gil 420
EXP 30
Drops Blood Lance
Four of these fiends together cannot be defeated--at least not by permissable means.
Encountered In Palamecia Desert 2

Black Knight

Sprite
No. 33
Game FFIV
Ability Rapid Fire
Gil 2,100
EXP 190
Drops Diamond Sword
These knights are cursed to think but a single thought for all time--none shall pass.
Encountered In Fabul Waterway 3, Interdimensional Rift 7

Black Knight

Sprite
Rank 6
HP 1,140
Average Drop Value
3,488 gil
Power 85 Attacks 7×80% (5.6)
Defense 85 Evasion 1×70% (0.7)
Magic Resistance 5×40% (2.0)
Fear −170% (50% at 8,180 party HP)
Treasures 1,500 gil (40%), 2,000 gil (30%), Diamond Shield (10%), Yoichi's Bow (10%), Hi-Potion (5%), Sun Blade (5%)
Elemental Vulnerability
Fire
Lightning
Poison
Ice
Matter
Mind
Death
Body
Encountered In
Castle Palamecia
You may remember Black Knights from the game's introduction. Fighting them is a lot more fair when you meet them in Castle Palamecia. They're more dangerous than their Royal Guard brethren, with 7 attacks that are a bit more powerful, though not Poisonous, and higher defense and HP. Treat them as tougher versions of those enemies. However, they can be profitable to fight, as they drop both Yoichi's Bows and powerful Sun Blades, which you will likely want two of if you can get them.

SwordMan

HP 360
Gil 175 gil
Experience 840
Attack Power 64
Defense 2
Magic Defense 19
Monster Family Undead
Stolen Item Tent
Dropped Items Tent (Common), Cabin (Very Rare)
Elemental Vulnerability
Fire
Ice
Lightning
Darkness
Holy
Projectile
Absorb