Spells: Stop-Affecting – 6 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Stop Magic Time L3, Master Magic Stop all movement 34 - Always Hits Magic One/all enemies Yes - Add: Stop (59%) -
DeSpell Magic Destruct L2, Master Magic Makes magic ineffective 20 - Always Hits Magic One/all enemies No - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist -
Freeze Magic Contain, Master Magic Very strong Ice magic. Sometimes causes [Stop] 82 593.8%×M 100% Magic One enemy Yes Ice Add: Stop (67%) -
DeathBlow!! Summon Choco/Mog, Master Summon Attacks all opponents. Sometimes causes [Stop] 14 M Always Hits Magic All enemies No - Add: Stop (39%) -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Stop-Affecting – 5 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Stop Eye 4 - Always Hits Magic One enemy - Add: Stop (71%) -
World - - Always Hits Magic One enemy - Add: Stop -
Stop Web 5 - 100% Magic One enemy Shoot Add: Stop -
Thread - - 95% Magic One enemy - Add: Stop (98%) -
Aire Tam Storm - 1,111×Mat.* Always Hits Physical One/all enemies - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist Drains HP, deals 1,111 damage per materia equipped by target
Limit Breaks: Stop-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Seal Evil Aeris 1–2 Use level 1–1 limit break 8 times Constrains and stop the magic of all opponents - Always Hits All enemies Add: Silence, Stop Magic - Add: Silence, Stop -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Stop-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Hourglass Stops all opponents - Add: Stop (78%) Magic All enemies - Add: Stop (78%) - - 1 gil No
Holy Torch Uses “DeSpell” on all opponents - Remove: Haste, Slow, Stop, Small, Regen, Barrier, MBarrier, Reflect, Shield Magic All enemies - Remove: Haste, Slow, Stop, Small, Regen, Barrier, MBarrier, Reflect, Shield - - 1 gil No
Monsters: Immune to Stop – 124 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Demons Gate 45 10,000 400 150 1410 96 846 100 80% 450 12% 0 120 0 Invalid: Poison, Gravity
Halve: Earth
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,800 220 4,000 gil - Gigas Armlet -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
Sephiroth 50 1 - - - - - 0 100% 0 100% 0 100 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Schizo(Left) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil - Dragon Fang -
Wolfmeister 43 10,000 200 140 1080 100 858 100 80% 240 53% 1% 124 0 Weak: Water Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10,000 100 600 gil - - -
Ho-chu 39 4,300 290 96 564 86 750 68 86% 94 81% 1% 95 20 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Sleep, Small, Frog, Stop, Poison, Paralyzed, Petrify, Manipulate, Death, Death-sentence 750 70 2,500 gil Circlet (11.2%) - Ribbon
Left Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,500 90 - - - -
Right Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,400 95 - - - -
Carry Armor 45 24,000 200 90 594 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 2,800 240 4,000 gil - God's Hand -
Scissors(Lower) 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 60 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,200 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Scissors(Upper) 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 60 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,200 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Scissors 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 70 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,000 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Chocobo 16 160 16 13 13 52 408 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Zuu 27 1,200 40 55 147 40 402 50 90% 150 70% 1% 64 0 Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 450 38 430 gil Bird Wing (41.2%) Bird Wing (14.1%) Bird Wing
Thunderbird 28 800 80 70 253 32 360 40 92% 100 80% 1% 45 0 Weak: Lightning Defend: Frog, Stop, Paralyzed 385 36 420 gil Bolt Plume (41.2%) Bolt Plume (14.1%), Hi-Potion (12.1%), Echo Screen (10.4%) Swift Bolt
Godo 41 10,000 1,000 70 337 45 516 60 88% 100 80% 1% 68 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,000 60 40,000 gil - All Creation -
Ancient Dragon 34 2,400 450 70 292 55 534 90 82% 280 45% 1% 70 10 Invalid: Earth, Water
Weak: Gravity, Wind
Defend: Frog, Stop, Paralyzed 800 80 800 gil - Turbo Ether (14.1%) -
Grenade 32 2,000 - 70 280 30 372 60 88% 64 87% 1% 68 0 Invalid: Earth
Halve: Fire
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 900 100 400 gil Right Arm (11.2%) Right Arm (14.1%) Right Arm
Unknown 3 52 15,000 150 150 1608 150 1212 150 70% 150 70% 1% 150 13 Absorb: Lightning Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 200 7,500 gil Bolt Armlet (11.2%) Holy Torch (4.7%) Magic Source
Schizo(Right) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil Protect Ring (11.2%) - -
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Materia: With Stop Added Effect – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Confusion, Stop, Petrify Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
Slow, Stop Hidden −2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Choco/Mog Summon 5 Choco/Mog 1/battle/level Stop Wind - - - +1 - - −2 +2 - 35,000 1 gil 29