Monster Abilities: Stop-Affecting – 5 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Stop Eye 4 - Always Hits Magic One enemy - Add: Stop (71%) -
World - - Always Hits Magic One enemy - Add: Stop -
Stop Web 5 - 100% Magic One enemy Shoot Add: Stop -
Thread - - 95% Magic One enemy - Add: Stop (98%) -
Aire Tam Storm - 1,111×Mat.* Always Hits Physical One/all enemies - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist Drains HP, deals 1,111 damage per materia equipped by target