Characters: Who start with Mythril Shield – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
The specific map on which this character joins the party
Join Map
Details on exactly when this character joins the party
Join Notes
Kain Dragoon 26 Mythril Shield, Wind Spear, Mythril Helm, Mythril Armor, Mythril Gloves Fight, Jump, Item Tower of Zot 7F After cutscene with Golbez
Monsters: Which drop Mythril Shield – 5 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Armadilo Yes Common 325 194 gil 1,555 58 - 4 12 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Carapace Yes Common 700 224 gil 920 72 - 4 14 Reptile Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ironback Yes Common 100 233 gil 1,077 74 - 4 15 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Tortoise Yes Common 435 234 gil 1,666 70 - 3 17 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ironman No Uncommon 2,900 383 gil 3,659 92 - 3 20 Giant - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Shops: Where Mythril Shield is sold – 1 shown
The map this shop is located on
Map
The type of shop this is; underworld and moon shops are found on those worlds
Shop
Mythril Armor