Spells: Paralyzed-Affecting – 4 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Paralyzed-Affecting – 11 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Electro-mag Rod - 150%×P 100% Physical One enemy Lightning Add: Paralyzed (24%) -
Paralaser - P 30% Physical One enemy Shoot Add: Paralyzed (8%) -
Needle 1 6.2%×P 10% Physical One enemy - Add: Paralyzed (8%) -
Death Claw 10 P 100% Physical One enemy Punch Add: Paralyzed (20%) -
Hell Spear - 125%×P 100% Physical One enemy Punch Add: Paralyzed (27%) -
Halt Whip - 87.5%×P 110% Physical One enemy Punch Add: Paralyzed (27%) -
Stare Down 5 - Always Hits Magic One enemy - Add: Paralyzed -
Whip Sting - P 95% Physical One enemy - Add: Paralyzed (98%) -
? Needle - - 90% Magic One enemy Hit Add: Paralyzed -
Bone - P 100% Physical One enemy Shoot Add: Paralyzed -
Big Swing - 625%×P 200% Physical All enemies Cut Add: Paralyzed (39%) -
Limit Breaks: Paralyzed-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Cross-slash Cloud 1–2 Use level 1–1 limit break 8 times Attacks and paralyzes one opponent 325%×P Always Hits One enemy Add: Paralyzed Physical - Add: Paralyzed -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Paralyzed-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Dazers Paralyzes one opponent - Add: Paralyzed Magic One enemy - Add: Paralyzed - - 1 gil No
Accessories: Paralyzed-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Paralyzed – 148 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Waterpolo 4 40 - 1 1 1 30 100 80% 254 50% 1% 1 0 - Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 - - - - -
Custom Sweeper 15 300 100 30 44 3 108 30 94% 40 92% 1% 43 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 63 7 120 gil Atomic Scissors (11.2%) Potion (14.1%) X-Potion
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
Devil Ride 13 240 - 25 35 4 102 40 92% 22 95% 3% 56 2 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Death-sentence, Sadness, Fury 60 6 100 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Smogger 8 90 - 22 22 4 72 24 95% 64 87% 1% 47 1 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 32 3 60 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Grangalan Jr.Jr. 14 110 20 20 28 5 114 44 91% 40 92% 1% 60 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 66 6 55 gil - Potion (14.1%) -
Ying 24 1,200 - 75 243 5 174 420 17% 50 90% 1% 75 0 Halve: Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 30 400 gil - - -
Hell Rider VR2 18 350 50 76 160 5 138 46 91% 60 88% 1% 60 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 72 8 130 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Formula 16 240 100 16 24 5 126 36 92% 32 93% 1% 57 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 65 7 120 gil Boomerang (11.2%) Hi-Potion (14.1%) Speed Drink
Scrutin Eye 15 240 60 20 29 5 120 20 96% 96 81% 16% 35 0 Invalid: Earth, Water
Weak: Wind
Defend: Small, Frog, Paralyzed 80 8 120 gil Ether (41.2%) Ether (4.7%) Turbo Ether
Aero Combatant 11 190 - 22 29 6 102 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (41.2%) Potion (14.1%) Potion
Bullmotor 19 420 96 36 57 8 162 40 92% 120 76% 1% 61 0 - Defend: Frog, Stop, Paralyzed, Manipulate 92 9 140 gil X-Potion (41.2%) Ether (14.1%) Turbo Ether
Air Buster 15 1,200 - 24 35 12 162 80 84% 320 37% 3% 75 2 Invalid: Earth, Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 180 16 150 gil - Titan Bangle -
Harpy 18 800 200 50 106 13 186 32 93% 100 80% 1% 58 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 148 14 210 gil Striking Staff (11.2%) Hi-Potion (14.1%) Elixir
Guard Scorpion 12 800 - 30 41 15 162 40 92% 256 50% 0 60 1 Invalid: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 100 10 100 gil - Assault Gun -
Quick Machine Gun 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - Hi-Potion
Grangalan Jr. 15 330 40 30 44 15 180 66 87% 80 84% 1% 55 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 77 8 110 gil - Hi-Potion (14.1%) -
Jersey 25 500 100 55 139 15 240 40 92% 144 71% 5% 60 10 - Defend: Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 320 30 384 gil Turbo Ether (41.2%) Turbo Ether (14.1%) -
Rocket Launcher 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - -
Soul Fire 21 1,300 220 16 26 16 222 130 74% 10 98% 1% 60 0 Absorb: Fire
Invalid: Earth, Poison, Gravity, Water
Weak: Wind, Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 10 100 gil - Phoenix Down (14.1%) -
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