Spells: Paralyzed-Affecting – 4 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Monster Abilities: Paralyzed-Affecting – 11 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Big Swing - 625%×P 200% Physical All enemies Cut Add: Paralyzed (39%) -
? Needle - - 90% Magic One enemy Hit Add: Paralyzed -
Electro-mag Rod - 150%×P 100% Physical One enemy Lightning Add: Paralyzed (24%) -
Death Claw 10 P 100% Physical One enemy Punch Add: Paralyzed (20%) -
Hell Spear - 125%×P 100% Physical One enemy Punch Add: Paralyzed (27%) -
Halt Whip - 87.5%×P 110% Physical One enemy Punch Add: Paralyzed (27%) -
Paralaser - P 30% Physical One enemy Shoot Add: Paralyzed (8%) -
Bone - P 100% Physical One enemy Shoot Add: Paralyzed -
Needle 1 6.2%×P 10% Physical One enemy - Add: Paralyzed (8%) -
Stare Down 5 - Always Hits Magic One enemy - Add: Paralyzed -
Whip Sting - P 95% Physical One enemy - Add: Paralyzed (98%) -
Limit Breaks: Paralyzed-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element
Status Special
Cross-slash Cloud 1–2 Use level 1–1 limit break 8 times Attacks and paralyzes one opponent 325%×P Always Hits One enemy Add: Paralyzed Physical - Add: Paralyzed -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Paralyzed-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Dazers Paralyzes one opponent - Add: Paralyzed Magic One enemy - Add: Paralyzed - - 1 gil No
Accessories: Paralyzed-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Paralyzed – 148 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability
Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sea Worm 22 9,000 200 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Invalid: Gravity
Halve: Fire
Weak: Ice
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,300 200 5,000 gil Dragon Scales (41.2%) Turbo Ether (14.1%) Dragon Scales
Ark Dragon 18 280 124 56 118 18 216 50 90% 130 74% 5% 61 7 Absorb: Fire
Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 84 10 180 gil Ether (41.2%) Phoenix Down (14.1%), Ether (4%) Phoenix Down
Soul Fire 21 1,300 220 16 26 16 222 130 74% 10 98% 1% 60 0 Absorb: Fire
Invalid: Earth, Poison, Gravity, Water
Weak: Wind, Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 10 100 gil - Phoenix Down (14.1%) -
Dragon 32 3,500 250 90 360 65 582 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (41.2%) Fire Fang -
Schizo(Right) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil Protect Ring (11.2%) - -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
Deenglow 10 120 72 22 28 22 192 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
Schizo(Left) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil - Dragon Fang -
Blue Dragon 41 8,800 500 121 896 90 786 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Turks:Elena 53 30,000 100 75 571 100 918 90 82% 190 62% 5% 85 20 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,400 800 7,000 gil Minerva Band (41.2%) - -
Icicle 30 3,000 300 73 277 63 558 64 87% 96 81% 0 60 2 Absorb: Ice
Weak: Fire, Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 - - - - -
Garuda 29 1,400 200 56 156 35 384 52 89% 150 70% 1% 59 0 Absorb: Ice, Lightning
Invalid: Earth
Weak: Wind
Defend: Small, Frog, Paralyzed 520 30 520 gil - Ice Crystal (14.1%), Bolt Plume (12.1%), Light Curtain (10.4%), Mute Mask (8.9%) -
Emerald Weapon 99 1,000,000 100 180 4628 180 1674 180 64% 180 64% 1% 230 1 Absorb: Ice, Water
Invalid: Earth
Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50,000 50,000 50,000 gil - Earth Harp -
Eye 50 25,000 100 50 284 50 600 2 99% 2 99% 1% 254 1 Absorb: Ice, Water
Invalid: Earth
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Turks:Reno 50 25,000 200 100 724 105 930 120 76% 106 79% 5% 80 20 Absorb: Lightning
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 4,500 450 3,000 gil Touph Ring (41.2%) Elixir -
Unknown 3 52 15,000 150 150 1608 150 1212 150 70% 150 70% 1% 150 13 Absorb: Lightning Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 200 7,500 gil Bolt Armlet (11.2%) Holy Torch (4.7%) Magic Source
Jenova·SYNTHESIS 61 60,000 600 150 1860 120 1086 100 80% 180 64% 1% 120 0 Absorb: Poison
Invalid: Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 60,000 500 - - - -
Ho-chu 39 4,300 290 96 564 86 750 68 86% 94 81% 1% 95 20 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Sleep, Small, Frog, Stop, Poison, Paralyzed, Petrify, Manipulate, Death, Death-sentence 750 70 2,500 gil Circlet (11.2%) - Ribbon
Gas Ducter 42 3,000 200 88 548 80 732 76 85% 136 73% 1% 85 0 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 900 75 1,100 gil - - -
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