Spells: Confusion-Affecting – 7 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Confu Magic Mystify, Master Magic Confuses opponent 18 - 100% Magic One/all enemies Yes - Add: Confusion (59%) -
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Monster Abilities: Confusion-Affecting – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Confu-scales 5 75%×M 95% Magic One enemy - Add: Confusion -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
L2 Confu 18 - Always Hits Magic One/all enemies Shoot Add: Confusion -
Uppercut - P 100% Physical One enemy Shoot Add: Confusion -
Confu Missile - 125%×P 95% Physical One enemy - Add: Confusion -
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Neo Turk Light - - 90% Magic One enemy Hit Add: Confusion -
Bewildered - - 90% Magic One enemy - Add: Confusion (78%) -
Fascination 5 - 90% Magic One enemy - Add: Confusion -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Super Nova - 15/16 HP Always Hits Magic All allies - Add: Confusion, Silence, Slow (31%) -
Ruby Ray - 300%×M Always Hits Magic One/all enemies Shout Add: Confusion (98%) -
Limit Breaks: Confusion-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Nightmare Vincent 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Items: Confusion-Affecting – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Loco weed Uses “Confu” on all opponents - Add: Confusion (78%) Magic All enemies - Add: Confusion (78%) - - 1 gil No
Cauldron Uses [Poison/Confu/Sleepel/Silence/Small/Frog] - Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic One enemy - Add: Sleep, Poison, Confusion, Silence, Frog, Small - - 1 gil No
Accessories: Confusion-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Confusion – 181 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP
AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Jenova·SYNTHESIS 61 60,000 600 150 1860 120 1086 100 80% 180 64% 1% 120 0 Absorb: Poison
Invalid: Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 60,000 500 - - - -
Emerald Weapon 99 1,000,000 100 180 4628 180 1674 180 64% 180 64% 1% 230 1 Absorb: Ice, Water
Invalid: Earth
Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50,000 50,000 50,000 gil - Earth Harp -
Ruby Weapon 59 800,000 2,560 100 836 200 1554 480 6% 500 2% 100% 253 10 Invalid: Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 45,000 50,000 30,000 gil - Desert Rose -
Diamond Weapon 49 30,000 30,000 50 278 50 594 250 51% 250 51% 1% 180 0 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 35,000 3,500 25,000 gil Rising Sun (41.2%) - -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 230 50 Invalid: Earth, Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 35,000 3,500 25,000 gil - Ultima Weapon -
Lifeform-Hojo NA 58 30,000 100 100 824 90 888 120 76% 180 64% 5% 100 6 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 25,000 2,500 6,000 gil - Power Source -
Iron Man 46 20,000 100 180 1986 160 1236 240 53% 400 21% 1% 200 0 Halve: Fire, Ice, Earth
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 10,000 150 600 gil Elixir (11.2%) Phoenix Down (14.1%) Escort Guard
Wolfmeister 43 10,000 200 140 1080 100 858 100 80% 240 53% 1% 124 0 Weak: Water Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10,000 100 600 gil - - -
Magic Pot 41 4,096 128 64 310 64 630 64 87% 64 87% 8% 64 16 - Defend: Small, Confusion, Frog, Berserk, Manipulate 8,000 1,000 8,500 gil - Turbo Ether -
Jamar Armor 62 20,000 300 130 1636 109 1026 200 60% 330 35% 1% 110 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 8,000 1,500 10,000 gil - - -
Proud Clod 53 60,000 320 102 774 120 1038 170 66% 300 41% 1% 88 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 7,000 1,000 10,000 gil - Ragnarok -
Turks:Elena 53 30,000 100 75 571 100 918 90 82% 190 62% 5% 85 20 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,400 800 7,000 gil Minerva Band (41.2%) - -
Master Tonberry 77 44,444 100 150 2670 130 1242 136 73% 150 70% 1% 70 0 Absorb: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 200 6,800 gil Elixir (41.2%) Megalixir (14.1%) Ribbon
Jenova·DEATH 55 25,000 800 140 1580 70 750 90 82% 320 37% 1% 150 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 400 5,000 gil - Reflect Ring -
Turks:Rude 49 20,000 280 110 782 75 744 120 76% 160 68% 0 79 5 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 360 5,000 gil Ziedrich (41.2%) Elixir -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
Godo 41 10,000 1,000 70 337 45 516 60 88% 100 80% 1% 68 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,000 60 40,000 gil - All Creation -
Turks:Reno 42 15,000 230 100 624 85 762 100 80% 96 81% 12% 85 20 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,000 300 4,000 gil Touph Ring (41.2%) - -
Turks:Reno 50 25,000 200 100 724 105 930 120 76% 106 79% 5% 80 20 Absorb: Lightning
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 4,500 450 3,000 gil Touph Ring (41.2%) Elixir -
Dragon Zombie 54 13,000 400 160 1780 65 714 150 70% 200 60% 1% 110 0 Absorb: Restorative
Weak: Holy
Defend: Small, Confusion, Frog, Berserk, Manipulate 4,000 300 2,800 gil Cauldron (41.2%) Cauldron (14.1%), X-Potion (4%) Vaccine
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Materia: With Confusion Added Effect – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Confusion, Stop, Petrify Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Mystify Magic 3 L1: Confu
L2: Berserk
Confusion, Berserk Hidden −1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Hades Summon 5 Hades 1/battle/level Sleep, Poison, Confusion, Silence, Frog, Small Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 73