Limit Breaks: Hellmasker Abiliites – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Element Notes Status Special
Splattercombo 5× 50%×P 120% One enemy Physical - - - -
Nightmare - 100% One enemy Magic Add: Sleep, Poison, Confusion, Silence, Frog, Small - Add: Sleep, Poison, Confusion, Silence, Frog, Small -