Spells: Confusion-Affecting – 7 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Confu Magic Mystify, Master Magic Confuses opponent 18 - 100% Magic One/all enemies Yes - Add: Confusion (59%) -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Confusion-Affecting – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Confu-scales 5 75%×M 95% Magic One enemy - Add: Confusion -
L2 Confu 18 - Always Hits Magic One/all enemies Shoot Add: Confusion -
Uppercut - P 100% Physical One enemy Shoot Add: Confusion -
Confu Missile - 125%×P 95% Physical One enemy - Add: Confusion -
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Neo Turk Light - - 90% Magic One enemy Hit Add: Confusion -
Fascination 5 - 90% Magic One enemy - Add: Confusion -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
Bewildered - - 90% Magic One enemy - Add: Confusion (78%) -
Ruby Ray - 300%×M Always Hits Magic One/all enemies Shout Add: Confusion (98%) -
Super Nova - 15/16 HP Always Hits Magic All allies - Add: Confusion, Silence, Slow (31%) -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Limit Breaks: Confusion-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status
Type Element Status
Special
Nightmare Vincent 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Confusion-Affecting – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Loco weed Uses “Confu” on all opponents - Add: Confusion (78%) Magic All enemies - Add: Confusion (78%) - - 1 gil No
Cauldron Uses [Poison/Confu/Sleepel/Silence/Small/Frog] - Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic One enemy - Add: Sleep, Poison, Confusion, Silence, Frog, Small - - 1 gil No
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Accessories: Confusion-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Confusion – 181 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity
EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dark Nation 18 140 80 43 67 15 198 38 92% 94 81% 18% 74 3 - Defend: Confusion 70 7 250 gil - Guard Source -
Land Worm 22 1,500 80 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Halve: Fire, Gravity
Weak: Ice
Defend: Confusion, Frog 400 40 256 gil Turbo Ether (11.2%) Ether (14.1%) Fire Fang
Pollensalta 41 4,000 220 110 670 90 786 60 88% 136 73% 1% 85 0 Absorb: Fire Defend: Confusion, Frog 1,000 100 1,000 gil Hyper (41.2%) X-Potion (14.1%) -
Mirage 24 570 - 50 124 45 414 36 92% 100 80% 1% 50 0 - Defend: Confusion, Frog, Berserk, Manipulate 290 22 280 gil - Mirror (14.1%) -
Acrophies 35 2,400 220 60 190 55 540 70 86% 160 68% 8% 54 1 Absorb: Water
Invalid: Gravity
Defend: Confusion, Frog, Manipulate 800 90 1,200 gil - Water Ring (14.1%) -
Jersey 25 500 100 55 139 15 240 40 92% 144 71% 5% 60 10 - Defend: Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 320 30 384 gil Turbo Ether (41.2%) Turbo Ether (14.1%) -
8 eye 30 500 220 40 114 60 540 200 60% 400 21% 0 25 0 Invalid: Gravity
Weak: Poison
Defend: Confusion, Silence, Frog, Berserk, Manipulate 1,000 100 720 gil - - Magic Source
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Devil Ride 13 240 - 25 35 4 102 40 92% 22 95% 3% 56 2 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Death-sentence, Sadness, Fury 60 6 100 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Armored Golem 41 10,000 200 110 670 98 834 100 80% 120 76% 1% 110 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Manipulate, Death-sentence, Sadness, Fury 2,500 100 2,680 gil Turbo Ether (41.2%) Echo Screen (14.1%) Guard Source
Guard System 35 2,200 200 55 175 56 546 70 86% 50 90% 0 67 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,100 80 1,200 gil - Molotov (4.7%) -
Roulette Cannon 38 3,000 200 80 365 60 588 60 88% 50 90% 1% 55 20 Invalid: Poison
Weak: Lightning
Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,200 100 1,600 gil - X-Potion -
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Rocket Launcher 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - -
Quick Machine Gun 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - Hi-Potion
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Jemnezmy 24 800 80 55 137 34 348 58 88% 80 84% 1% 60 25 Invalid: Ice
Weak: Poison
Defend: Sleep, Small, Confusion, Frog, Berserk, Paralyzed, Manipulate 510 50 400 gil - - -
Griffin 21 760 40 45 103 35 336 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Hippogriff 37 3,000 280 90 402 98 810 80 84% 120 76% 1% 80 20 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 800 80 1,500 gil - Echo Screen (4.7%) -
loading table data...
Materia: With Confusion Added Effect – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Mystify Magic 3 L1: Confu
L2: Berserk
Confusion, Berserk Hidden −1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Confusion, Stop, Petrify Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Hades Summon 5 Hades 1/battle/level Sleep, Poison, Confusion, Silence, Frog, Small Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 73