Screens: In Rocket Town – 11 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Rocket Town - 2 - - -
Weapons Store - 1 - - -
Shanghai Inn (1f) - - 100 gil - -
Shanghai Inn (2f) - - - - -
House (Left) - - - - -
Item Store - 1 - - -
House (Right) - 1 - - -
Cid's House - 1 - - -
Cid's House (Backyard) - - - - -
Rocket Launching Pad - - - - -
Rocket Launching Pad (Top) - - - - -
Items of Interest: In Rocket Town – 6 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Yoshiyuki Item No Rocket Town Talk to the man outside the item store repeatedly and look at the Rocket with him
Power Source Item No House (Right) Open the chest in the bottom room
Drill Arm Item No Cid's House Open the chest in the middle room
Fourth Bracelet Item No Weapons Store Open the chest in the back room after gaining use of the Highwind
Guard Source Item No Item Store Open the chest in the back room after gaining use of the Highwind
Venus Gospel Item No Rocket Town Talk to the man outside the item store three times after launching the rocket
Shops: In Rocket Town – 4 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Rocket Town Weapon Shop Shotgun 3,100 gil
Gold Armlet 2,000 gil
Power Wrist 7,500 gil
Protect Vest 3,500 gil
Earring 7,500 gil
Talisman 4,000 gil
- Weapons Store Weapon Shop
Rocket Town Item Shop Potion 50 gil
Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
Barrier Materia 10,000 gil
Exit Materia 10,000 gil
Time Materia 6,000 gil
- Item Store Item Shop
Rocket Town Weapon Shop S-mine 1,000 gil
Gold Armlet 2,000 gil
Edincoat 8,000 gil
Power Wrist 7,500 gil
Protect Vest 3,500 gil
Earring 7,500 gil
Talisman 4,000 gil
Peace Ring 7,500 gil
Safety Bit 7,500 gil
After gaining use of the Highwind Weapons Store Weapon Shop
Rocket Town Item Shop Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Tent 500 gil
Barrier Materia 10,000 gil
Exit Materia 10,000 gil
Time Materia 6,000 gil
Throw Materia 10,000 gil
Deathblow Materia 10,000 gil
Manipulate Materia 10,000 gil
After gaining use of the Highwind Item Store Item Shop
Set Encounters: In Rocket Town – 5 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Palmer Cid's House (Backyard) Approach him when he's on the Tiny Bronco 38 1,800 98 5,000 gil Normal Battle Can't Run
2 Attack Squads Rocket Launching Pad Approach the soldiers at the bottom of the stairs while searching for huge materia 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads Rocket Launching Pad Follows the first battle while searching for huge materia 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads, Senior Grunt Rocket Launching Pad Follows the second battle while searching for huge materia 34–35 1,530 110 1,640 gil Normal Battle Can't Run
Rude Rocket Launching Pad (Top) Approach Rude while searching for huge materia 34–42 4,000 100 3,840 gil Normal Battle Can't Run
Monsters: Encountered in Rocket Town – 4 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Attack Squad 34 1,300 100 60 186 20 324 66 87% 60 88% 1% 56 0 - - 300 10 420 gil S-mine (11.2%), 8-inch Cannon (10%) - -
Palmer 38 6,000 240 100 572 25 378 100 80% 200 60% 50% 60 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,800 98 5,000 gil - Edincoat -
Senior Grunt 35 2,600 245 75 321 80 690 70 86% 90 82% 12% 69 5 Halve: Water - 930 90 800 gil - - -
Turks:Rude 42 9,000 240 60 294 30 432 60 88% 160 68% 5% 78 9 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,400 80 3,000 gil Ziedrich (11.2%) Hi-Potion (14.1%) -
Weapons: Found in Rocket Town – 4 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Yoshiyuki Cloud 56 100% 9 ⦿ ⦿ ×1 Normal +100% damage for each Dead Character - 2,100 gil
Drill Arm Barret 37 97% - ⦿ ⦿ ⦿ ⦿ ×2 Normal Critical Hit +3% 3,300 gil 1,650 gil
Venus Gospel Cid 97 103% 42 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Cid's current MP% - 1 gil
Shotgun Vincent 48 112% 12 ⦿─⦿ ⦿─⦿ ×1 Long - 3,100 gil 1,550 gil
Armor: Found in Rocket Town – 3 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Fourth Bracelet 74 3% 100 3% ⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters - 1 gil
Accessories: Found in Rocket Town – 6 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Power Wrist Strength +10 7,500 gil 3,750 gil
Protect Vest Vitality +10 3,500 gil 1,750 gil
Earring Magic +10 7,500 gil 3,750 gil
Talisman Spirit +10 4,000 gil 2,000 gil
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Safety Bit Defend Death, Defend Slow-numb, Defend Petrify, Defend Death-sentence 7,500 gil 3,750 gil
Materia: Found in Rocket Town – 6 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
Hidden −2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Barrier Magic 5 L1: Barrier
L2: MBarrier
L3: Reflect
L4: Wall
Hidden −2 - −1 +2 - +1 −5 +5 10,000 gil 45,000 700,000 gil 16
Exit Magic 3 L1: Escape
L2: Remove
Hidden −1 - - +1 - - −2 +2 10,000 gil 30,000 700,000 gil 15
Manipulate Command 2 L1: Manip. Hidden - - - - - - - - 10,000 gil 40,000 700,000 gil 50
Deathblow Command 2 L1: D. blow Hidden - - - - +1 - - - 10,000 gil 40,000 700,000 gil 37
Throw Command 3 L1: Throw
L2: Coin
Hidden - - +1 - - - - - 10,000 gil 60,000 700,000 gil 45
Items: Found in Rocket Town – 10 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Power Source Raises [Strength] - - - Permanently increases Strength by 1. - 250 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes