Monster Abilities: Used by Senior Grunt – 3 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Handclaw - P 233 100% Physical One enemy Punch - -
Harrier Beam - 125%×P 292 100% Physical One enemy Shoot - -
Water Wave - 125%×P 292 100% Physical One enemy Shout - -
Screens: Where Senior Grunt is Encountered – 5 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Rocket Town Rocket Launching Pad - - - - -
Rocket Ship Hallway - - - - -
Underwater Reactor Underwater Reactor (Submarine Dock Walkway) Senior Grunt, Gun Carrier (72)
2 Hard Attackers (68)
Hard Attacker, 2 Senior Grunts (60)
Guardian (56)
- - - -
Underwater Reactor Underwater Reactor (Short Hallway) Senior Grunt, Gun Carrier (72)
2 Hard Attackers (68)
Hard Attacker, 2 Senior Grunts (60)
Guardian (56)
- - Right side -
Underwater Reactor Underwater Reactor (Reactor Catwalk) Guardian (72)
2 Guardians (68)
Senior Grunt, Gun Carrier (60)
2 Hard Attackers (56)
- - - -
Set Encounters: With Senior Grunt – 2 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Attack Squads, Senior Grunt Rocket Town Rocket Launching Pad Follows the second battle while searching for huge materia 34–35 1,530 110 1,640 gil Normal Battle Can't Run
Senior Grunt Rocket Ship Hallway Enter the Rocket while searching for huge materia 35 930 90 800 gil Normal Battle Can't Run
Encounters: With Senior Grunt – 5 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Senior Grunt, Gun Carrier 35–39 1,790 165 2,400 gil Normal Battle No ×1 Senior Grunt, Gun Carrier
Hard Attacker, 2 Senior Grunts 32–35 2,610 238 2,200 gil Normal Battle Yes ×1 Hard Attacker, 2 Senior Grunts
Gun Carrier, Senior Grunt 35–39 1,790 165 2,400 gil Back Attack No ×2 Gun Carrier, Senior Grunt
2 Attack Squads, Senior Grunt 34–35 1,530 110 1,640 gil Normal Battle No Can't Run Attack Squads, Senior Grunt
Senior Grunt 35 930 90 800 gil Normal Battle No Can't Run Senior Grunt
Elements: Resisted by Senior Grunt – 1 shown
Physical elements are applied to physical attacks rather than magic; healing elements heal rather than harm; the hidden element is not shown within the game menus
Name
Type
Water Magic