Weapons: Sold In Rocket Town Weapon Shop – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Shotgun Vincent 48 112% 12 ⦿─⦿ ⦿─⦿ ×1 Long - 3,100 gil 1,550 gil
Armor: Sold In Rocket Town Weapon Shop – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Accessories: Sold in Rocket Town Weapon Shop – 4 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Power Wrist Strength +10 7,500 gil 3,750 gil
Protect Vest Vitality +10 3,500 gil 1,750 gil
Earring Magic +10 7,500 gil 3,750 gil
Talisman Spirit +10 4,000 gil 2,000 gil