Armor: Sold In Rocket Town Weapon Shop – 2 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Accessories: Sold in Rocket Town Weapon Shop – 6 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Power Wrist Strength +10 7,500 gil 3,750 gil
Protect Vest Vitality +10 3,500 gil 1,750 gil
Earring Magic +10 7,500 gil 3,750 gil
Talisman Spirit +10 4,000 gil 2,000 gil
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Safety Bit Defend Death, Defend Slow-numb, Defend Petrify, Defend Death-sentence 7,500 gil 3,750 gil
Items: Sold in Rocket Town Weapon Shop – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No