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Weapons Store
Area
Rocket Town
Connections
Rocket Town
Shops
Weapon Shop
,
Weapon Shop
Treasures
Fourth Bracelet
Compare Weapons Store to other Screens
Items of Interest: In
Weapons Store
– 1 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Details
Fourth Bracelet
Item
No
Open the chest in the back room after gaining use of the
Highwind
Shops: In
Weapons Store
– 2 shown
Certain shops stock different goods at different points in the game and become
upgraded shops
or
final shops
;
optional shops
only become available if certain requirements are fulfilled
Name
Items
Notes
Type
Rocket Town Weapon Shop
Shotgun
3,100 gil
Gold Armlet
2,000 gil
Power Wrist
7,500 gil
Protect Vest
3,500 gil
Earring
7,500 gil
Talisman
4,000 gil
-
Weapon Shop
Rocket Town Weapon Shop
S-mine
1,000 gil
Gold Armlet
2,000 gil
Edincoat
8,000 gil
Power Wrist
7,500 gil
Protect Vest
3,500 gil
Earring
7,500 gil
Talisman
4,000 gil
Peace Ring
7,500 gil
Safety Bit
7,500 gil
After gaining use of the Highwind
Weapon Shop
Weapons: Found in
Weapons Store
– 1 shown
Rare weapons
can only be found at specific points during the game;
ultimate weapons
have special properties that can multiply their damage to extreme levels;
starting weapons
cannot be re-obtained if sold or lost
Name
Character
Attack
Attack%
Magic
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Range
Effects
Price
Value
Shotgun
Vincent
48
112%
12
⦿─⦿ ⦿─⦿
×1
Long
-
3,100 gil
1,550 gil
Armor: Found in
Weapons Store
– 3 shown
Uncommon armor
cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways;
rare armor
can only be found at specific points during the game;
starting armor
cannot be re-obtained if sold or lost
Name
Defense
Defense%
Magic def is listed in
gray
to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Effects
Characters
Price
Value
Gold Armlet
46
4%
28
-
⦿─⦿ ⦿─⦿
×1
-
All Characters
2,000 gil
1,000 gil
Edincoat
50
-
33
-
⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿
×1
Magic
+5
All Characters
8,000 gil
4,000 gil
Fourth Bracelet
74
3%
100
3%
⦿ ⦿─⦿ ⦿─⦿
×1
Magic
+20
All Characters
-
1 gil
Accessories: Found in
Weapons Store
– 6 shown
Uncommon accessories
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare accessories
can only be found at specific points during the game
Name
Effects
Price
Value
Power Wrist
Strength
+10
7,500 gil
3,750 gil
Protect Vest
Vitality
+10
3,500 gil
1,750 gil
Earring
Magic
+10
7,500 gil
3,750 gil
Talisman
Spirit
+10
4,000 gil
2,000 gil
Peace Ring
Defend
Sadness
, Defend
Fury
, Defend
Confusion
, Defend
Berserk
7,500 gil
3,750 gil
Safety Bit
Defend
Death
, Defend
Slow-numb
, Defend
Petrify
, Defend
Death-sentence
7,500 gil
3,750 gil
Items: Found in
Weapons Store
– 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
S-mine
Explosive damage on one opponent
1,600
Physical
One enemy
Shoot
-
Deals 1,600 base damage
1,000 gil
500 gil
No
Rocket Town
Shanghai Inn (1f)