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Cid's House (Backyard)
Area
Rocket Town
Connections
Cid's House
, to
Shallow Waters
Treasures
Edincoat
Boss
Palmer
Compare Cid's House (Backyard) to other Screens
Set Encounters: In
Cid's House (Backyard)
– 1 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Palmer
Approach him when he's on the Tiny Bronco
38
1,800
98
5,000 gil
Normal Battle
Can't Run
Monsters: Encountered in
Cid's House (Backyard)
– 1 shown
Limited monsters
never appear in random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square monsters
only appear in the Battle Square;
chocobos
only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
HP
MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck
Elemental Vulnerability
Status Immunity
EXP
AP
Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Palmer
38
6,000
240
100
572
25
378
100
80%
200
60%
50%
60
0
Invalid:
Gravity
Defend:
Sleep
,
Small
,
Confusion
,
Silence
,
Frog
,
Berserk
,
Petrify
,
Slow-numb
,
Manipulate
,
Death
,
Death-sentence
1,800
98
5,000 gil
-
Edincoat
-
Armor: Found in
Cid's House (Backyard)
– 1 shown
Uncommon armor
cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways;
rare armor
can only be found at specific points during the game;
starting armor
cannot be re-obtained if sold or lost
Name
Defense
Defense%
Magic def is listed in
gray
to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Effects
Characters
Price
Value
Edincoat
50
-
33
-
⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿
×1
Magic
+5
All Characters
8,000 gil
4,000 gil
Cid's House
Rocket Launching Pad