Spells: Paralyzed-Affecting – 4 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Paralyzed-Affecting – 11 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Electro-mag Rod - 150%×P 100% Physical One enemy Lightning Add: Paralyzed (24%) -
Paralaser - P 30% Physical One enemy Shoot Add: Paralyzed (8%) -
Needle 1 6.2%×P 10% Physical One enemy - Add: Paralyzed (8%) -
Death Claw 10 P 100% Physical One enemy Punch Add: Paralyzed (20%) -
Hell Spear - 125%×P 100% Physical One enemy Punch Add: Paralyzed (27%) -
Halt Whip - 87.5%×P 110% Physical One enemy Punch Add: Paralyzed (27%) -
Stare Down 5 - Always Hits Magic One enemy - Add: Paralyzed -
Whip Sting - P 95% Physical One enemy - Add: Paralyzed (98%) -
? Needle - - 90% Magic One enemy Hit Add: Paralyzed -
Bone - P 100% Physical One enemy Shoot Add: Paralyzed -
Big Swing - 625%×P 200% Physical All enemies Cut Add: Paralyzed (39%) -
Limit Breaks: Paralyzed-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Cross-slash Cloud 1–2 Use level 1–1 limit break 8 times Attacks and paralyzes one opponent 325%×P Always Hits One enemy Add: Paralyzed Physical - Add: Paralyzed -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Paralyzed-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Dazers Paralyzes one opponent - Add: Paralyzed Magic One enemy - Add: Paralyzed - - 1 gil No
Accessories: Paralyzed-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Paralyzed – 148 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Waterpolo 4 40 - 1 1 1 30 100 80% 254 50% 1% 1 0 - Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 - - - - -
Scrutin Eye 15 240 60 20 29 5 120 20 96% 96 81% 16% 35 0 Invalid: Earth, Water
Weak: Wind
Defend: Small, Frog, Paralyzed 80 8 120 gil Ether (41.2%) Ether (4.7%) Turbo Ether
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Shadow Maker 42 200 120 90 562 75 702 90 82% 68 86% 20% 40 30 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Manipulate, Death-sentence, Sadness, Fury 500 25 500 gil Graviball (80%) Turbo Ether -
1st Ray 4 18 - 10 10 - - 2 99% 0 100% 0 40 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 12 1 5 gil - - Potion
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Custom Sweeper 15 300 100 30 44 3 108 30 94% 40 92% 1% 43 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 63 7 120 gil Atomic Scissors (11.2%) Potion (14.1%) X-Potion
Bagnadrana 16 450 60 40 60 23 234 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (11.2%) Hi-Potion (14.1%) Guard Source
Thunderbird 28 800 80 70 253 32 360 40 92% 100 80% 1% 45 0 Weak: Lightning Defend: Frog, Stop, Paralyzed 385 36 420 gil Bolt Plume (41.2%) Bolt Plume (14.1%), Hi-Potion (12.1%), Echo Screen (10.4%) Swift Bolt
Proto Machinegun 4 100 - 12 12 - - 2 99% 128 75% 0 45 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 16 2 15 gil - - Potion
Needle Kiss 17 180 40 26 39 25 252 38 92% 60 88% 1% 47 0 Invalid: Lightning, Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 75 8 130 gil Soft (41.2%) Bolt Plume (14.1%) Remedy
Smogger 8 90 - 22 22 4 72 24 95% 64 87% 1% 47 1 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 32 3 60 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Sweeper 8 140 - 18 18 - - 20 96% 4 99% 0 48 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 27 3 30 gil - - Potion
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether
2-Faced 18 330 80 40 62 25 258 38 92% 150 70% 1% 48 0 Invalid: Earth Defend: Frog, Stop, Paralyzed, Manipulate 100 10 156 gil Phoenix Down (41.2%) Hi-Potion (14.1%) Hi-Potion
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
Grangalan 16 550 60 40 60 25 246 88 82% 120 76% 1% 50 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 88 10 220 gil - Hi-Potion (14.1%) -
Magnade 35 1,000 100 134 864 60 570 70 86% 48 90% 5% 50 10 Weak: Fire, Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death 980 50 1,200 gil Phoenix Down (41.2%) X-Potion (14.1%) -
Rocket Launcher 5 50 - 30 34 - - 2 99% 200 60% 0 50 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 13 3 7 gil - - Potion
Flapbeat 18 330 60 40 62 32 300 36 92% 156 69% 1% 50 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 140 15 186 gil T/S Bomb (41.2%) T/S Bomb (14.1%) T/S Bomb
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