Screens: In Underwater Reactor – 11 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Underwater Reactor Elevator (Bottom) - - - - -
Underwater Reactor (Entrance Hall) - - - - -
Underwater Reactor (Glass Hallway) Diver Nest (96)
Ghost Ship (88)
2 Corvettes (72)
- - - -
Underwater Reactor (Reactor Entrance) Diver Nest (96)
Ghost Ship (88)
2 Corvettes (72)
- - - -
Underwater Reactor (Elevator) - - - - -
Underwater Reactor (Submarine Dock Walkway) Senior Grunt, Gun Carrier (72)
2 Hard Attackers (68)
Hard Attacker, 2 Senior Grunts (60)
Guardian (56)
- - - -
Underwater Reactor (Short Hallway) Senior Grunt, Gun Carrier (72)
2 Hard Attackers (68)
Hard Attacker, 2 Senior Grunts (60)
Guardian (56)
- - Right side -
Underwater Reactor (Guard Post) - - - - -
Underwater Reactor (Reactor Catwalk) Guardian (72)
2 Guardians (68)
Senior Grunt, Gun Carrier (60)
2 Hard Attackers (56)
- - - -
Underwater Reactor (Submarine Dock) - 1 - - -
Underwater Reactor (Outside Submarine) - 2 - - -
Items of Interest: In Underwater Reactor – 3 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Battle Trumpet Item No Underwater Reactor (Submarine Dock) Open the chest at the end of the near dock
Scimitar Item No Underwater Reactor (Outside Submarine) Open the chest at the foot of the stairs
Leviathan Scales Item No Underwater Reactor (Outside Submarine) Open the chest at the west end of the dock
Set Encounters: In Underwater Reactor – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Submarine Crew Underwater Reactor (Guard Post) Interact with the Shinra soldier near the entrance 32 850 80 500 gil Normal Battle Can't Run
2 Submarine Crew Underwater Reactor (Guard Post) Approach the two soldiers guarding the first doorway after defeating the soldier near the entrance 32 1,700 160 1,000 gil Normal Battle Can't Run
3 Submarine Crew (Pincer Attack) Underwater Reactor (Guard Post) Approach the two soldiers guarding the first doorway without defeating the soldier near the entrance 32 2,550 240 1,500 gil Pincer Attack Can't Run
2 Underwater MPs Underwater Reactor (Guard Post) Approach the two soldiers guarding the second doorway 34 1,640 160 1,200 gil Normal Battle Can't Run
Carry Armor Underwater Reactor (Submarine Dock) Speak to Reno 45 5,700 425 4,000 gil Normal Battle Can't Run
2 Submarine Crew Underwater Reactor (Outside Submarine) Approach the Shinra soldiers boarding the submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Underwater Reactor (Outside Submarine) Approach the second set of Shinra soldiers on the submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
Monsters: Encountered in Underwater Reactor – 12 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Carry Armor 45 24,000 200 90 594 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 2,800 240 4,000 gil - God's Hand -
Corvette 36 3,200 260 78 339 68 624 68 86% 74 85% 5% 69 15 Invalid: Earth
Halve: Water
Defend: Stop, Paralyzed 1,050 60 2,200 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain
Diver Nest 38 2,800 100 60 273 65 618 90 82% 110 78% 6% 64 0 Invalid: Earth
Halve: Water
- 1,340 60 1,250 gil - X-Potion (4.7%) -
Ghost Ship 44 6,600 100 80 410 68 672 70 86% 80 84% 5% 80 1 Absorb: Restorative
Invalid: Earth, Gravity
Halve: Water
Weak: Holy
Defend: Sleep, Small, Confusion, Frog, Stop, Paralyzed, Manipulate, Death-sentence 1,600 60 2,000 gil Phoenix Down (41.2%) Phoenix Down (14.1%) Guide Book
Guardian 40 4,000 340 80 380 66 636 76 85% 80 84% 8% 67 10 - Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 940 60 500 gil - - -
Gun Carrier 39 3,400 240 60 279 45 504 76 85% 84 83% 5% 59 2 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 860 75 1,600 gil - S-mine (14.1%) -
Hard Attacker 32 2,500 150 80 320 55 522 90 82% 74 85% 3% 77 6 Halve: Fire, Water - 750 58 600 gil - Molotov (14.1%) -
Left Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,500 90 - - - -
Right Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,400 95 - - - -
Senior Grunt 35 2,600 245 75 321 80 690 70 86% 90 82% 12% 69 5 Halve: Water - 930 90 800 gil - - -
Submarine Crew 32 1,500 85 75 300 25 342 56 89% 74 85% 1% 55 0 - - 850 80 500 gil 8-inch Cannon (11.2%) S-mine (14.1%), Shinra Beta (12.1%) -
Underwater MP 34 1,000 100 70 292 65 594 80 84% 124 75% 4% 62 2 - - 820 80 600 gil Shinra Alpha (11.2%) Grenade -
Weapons: Found in Underwater Reactor – 3 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
God's Hand Tifa 86 Always Hits 34 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% - 1 gil
Scimitar Cid 86 102% 20 ⦿─⦿ ×3 Normal - - 1 gil
Battle Trumpet Cait Sith 95 95% - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Critical Hit +2% - 1 gil
Items: Found in Underwater Reactor – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price Value Use in Field?
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No
Key Items: Found in Underwater Reactor – 1 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Leviathan Scales Scales with the power of water