Screens: In Mideel – 8 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Mideel - - - - -
Mideel, Item Store - 1 - - -
Mideel, Weapon Store - 2 - - -
Mideel, House 1 - - - - -
Mideel, Materia Store - 1 - - -
Mideel, House2 - 1 - - -
Mideel, Clinic - - Free - -
Mideel (Destroyed) - 1 Free - -
Items of Interest: In Mideel – 12 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Obsessive Shopper Note No Mideel, Item Store Speak to her so the items are for sale later
Contain Materia Item No Mideel, Item Store Talk to the white baby chocobo and give it Mimett Greens (the game calls them Samolen Greens), then tickle it behind its ears (obtained only once)
Obsessive Shopper Note No Mideel, Weapon Store Speak to her so the items are for sale later
Contain Materia Item No Mideel, Weapon Store Talk to the white baby chocobo and give it Mimett Greens (the game calls them Samolen Greens), then tickle it behind its ears (obtained only once)
Locked Door Note No Mideel, Weapon Store Examine the door in the back of the shop
Old Key Note No Mideel Examine the ground when you hear a sound passing the man outside House 1 (must have examined the Weapon Store door)
Curse Ring Item No Mideel, Weapon Store Try to open the locked door with the old key, then tell the truth (game calls it Cursed Ring)
Obsessive Shopper Note No Mideel, Materia Store Speak to her so the items are for sale later
Contain Materia Item No Mideel, Materia Store Talk to the white baby chocobo and give it Mimett Greens (the game calls them Samolen Greens), then tickle it behind its ears (obtained only once)
Cutscene Note No Mideel Approach the dog in the middle of town
Elixir Item No Mideel, House2 Pick up the green bottle on the bed
Contain Materia Item No Mideel (Destroyed) Talk to the white baby chocobo on the east side of town and give it Mimett Greens (the game calls them Samolen Greens), then tickle it behind its ears (obtained only once)
Shops: In Mideel – 10 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Mideel Item Store Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Remedy 1,000 gil
Tent 500 gil
- Mideel, Item Store Item Shop
Mideel Weapon Store Crystal Sword 18,000 gil
Crystal Glove 16,000 gil
A·M Cannon 18,000 gil
Crystal Comb 17,000 gil
Crystal Cross 18,000 gil
Crystal M-phone 18,000 gil
Partisan 19,000 gil
Winchester 18,000 gil
Crystal Bangle 4,800 gil
Wizard Bracelet 12,000 gil
- Mideel, Weapon Store Weapon Shop
Mideel Accessory Store Amulet 10,000 gil
Fire Ring 8,000 gil
Ice Ring 8,000 gil
Bolt Ring 8,000 gil
Fairy Ring 7,000 gil
Jem Ring 7,500 gil
White Cape 5,000 gil
- Mideel, House 1 Accessory Shop
Mideel Materia Store HP Plus Materia 8,000 gil
MP Plus Materia 8,000 gil
Transform Materia 5,000 gil
Gravity Materia 8,000 gil
Destruct Materia 9,000 gil
- Mideel, Materia Store Materia Shop
Mideel Item Store Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Tent 500 gil
Talk to the man at the counter on the east side of town Mideel (Destroyed) Item Shop
Mideel Accessory Store Amulet 10,000 gil
Fire Ring 8,000 gil
Ice Ring 8,000 gil
Bolt Ring 8,000 gil
Fairy Ring 7,000 gil
Jem Ring 7,500 gil
White Cape 5,000 gil
Talk to the maid in the southeast corner of town Mideel (Destroyed) Accessory Shop
Mideel Materia Store Fire Materia 600 gil
Ice Materia 600 gil
Lightning Materia 600 gil
Restore Materia 750 gil
Talk to the woman on the small dock on the east side of town Mideel (Destroyed) Materia Shop
Mideel Shopper Item Store Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Remedy 1,000 gil
Tent 500 gil
Talk to the shopping lady on the east side of town (must have spoken to her in the item store previously) Mideel (Destroyed) Item Shop
Mideel Shopper Weapon Store Crystal Sword 18,000 gil
Crystal Glove 16,000 gil
A·M Cannon 18,000 gil
Crystal Comb 17,000 gil
Crystal Cross 18,000 gil
Crystal M-phone 18,000 gil
Partisan 19,000 gil
Winchester 18,000 gil
Crystal Bangle 4,800 gil
Wizard Bracelet 12,000 gil
Talk to the shopping lady on the east side of town (must have spoken to her in the weapon store previously) Mideel (Destroyed) Weapon Shop
Mideel Shopper Materia Store HP Plus Materia 8,000 gil
MP Plus Materia 8,000 gil
Transform Materia 5,000 gil
Gravity Materia 8,000 gil
Destruct Materia 9,000 gil
Talk to the shopping lady on the east side of town (must have spoken to her in the materia store previously) Mideel (Destroyed) Materia Shop
Set Encounters: In Mideel – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ultimate Weapon (First Battle) Mideel, Clinic Talk to Tifa in Mideel after the first two huge materia hunts 61 - - - Normal Battle Can't Run
Monsters: Encountered in Mideel – 1 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 120 50 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Curse Ring (41.2%) - -
Party Changes: In Mideel – 2 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Tifa Leave Mideel After approaching the stray dog in the middle of town
Cid Lead Mideel After approaching the stray dog in the middle of town
Weapons: Found in Mideel – 8 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Crystal Sword Cloud 76 105% 19 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 18,000 gil 9,000 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
A·M Cannon Barret 77 103% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Crystal Comb Red XIII 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
Partisan Cid 78 100% 17 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 19,000 gil 9,500 gil
Crystal Cross Yuffie 74 110% 18 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Crystal M-phone Cait Sith 74 100% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 18,000 gil 9,000 gil
Winchester Vincent 73 120% 18 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Armor: Found in Mideel – 2 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Crystal Bangle 70 8% 45 1% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 4,800 gil 2,400 gil
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Accessories: Found in Mideel – 8 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Amulet Luck +10 10,000 gil 5,000 gil
Fairy Ring Defend Poison, Defend Darkness 7,000 gil 3,500 gil
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
White Cape Defend Frog, Defend Small 5,000 gil 2,500 gil
Fire Ring Invalid Fire 8,000 gil 4,000 gil
Ice Ring Invalid Ice 8,000 gil 4,000 gil
Bolt Ring Invalid Lightning 8,000 gil 4,000 gil
Curse Ring Strength +35, Dexterity +15, Vitality +15, Magic +35, Spirit +15, Luck +10, Auto-Death-sentence - 1 gil
Materia: Found in Mideel – 10 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
Hidden −2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Gravity Magic 4 L1: Demi
L2: Demi2
L3: Demi3
Gravity −1 - - +1 - - −2 +2 8,000 gil 40,000 560,000 gil 18
Transform Magic 3 L1: Mini
L2: Toad
Hidden −1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Lightning Magic 4 L1: Bolt
L2: Bolt2
L3: Bolt3
Lightning −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 4
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
Ice −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
HP Plus Independent 5 MaxHPUP +10%/level Hidden - - - - - - - - 8,000 gil 50,000 560,000 gil 22
MP Plus Independent 5 MaxMPUP +10%/level Hidden - - - - - - - - 8,000 gil 50,000 560,000 gil 21
Items: Found in Mideel – 10 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Remedy Cures abnormal status - Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes