Screens: In Kalm – 15 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Kalm - - - - -
1st floor of inn - 1 20 gil - -
Inn: 2f - 1 - - -
House: 1f (Left House) - 1 - - -
House: 2f (Left House) - - - - -
House: 1f (Middle House) - - - - -
House: 2f (Middle House) - 1 - - -
House: 1f (Right House) - - - - -
House: 2f (Right House) - 5 - - -
Rear Tower (Pagoda) - 1 - - -
Bar - - - - -
House: 1f (Far Right House) - 1 - - -
House: 2f (Far Right House) - - - - -
Item Store - - - - -
Weapon Store - - - - -
Items of Interest: In Kalm – 15 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
PHS Item No 1st floor of inn Given by Barret after Cloud's flashback is over
Megalixir Item No Inn: 2f Check the cabinet left of the stairs five times
Ether Item No House: 1f (Left House) Open the door under the stairs and inspect the potion
Dog Note No House: 1f (Middle House) Open the door under the stairs and talk to the dog
Ether Item No House: 2f (Middle House) Check the tall cabinet near the bed
Locked Chest Note No House: 2f (Middle House) Chest near the stairs
Guard Source Item No House: 2f (Right House) Check the tall cabinet on the right near the beds
Peacemaker Item No Rear Tower (Pagoda) Open the chest
Window Note Yes Rear Tower (Pagoda) Check the window to view the town
Ether Item No House: 1f (Far Right House) Open the small door under the stairs
Underwater Materia Item No House: 2f (Right House) Give the old man a Guide Book
Master Magic Materia Item No House: 2f (Right House) Give the old man the Earth Harp
Master Summon Materia Item No House: 2f (Right House) Give the old man the Earth Harp
Master Command Materia Item No House: 2f (Right House) Give the old man the Earth Harp
Gold Chocobo Note No House: 2f (Right House) Give the old man the Desert Rose
Shops: In Kalm – 3 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Kalm Item Shop Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Eye drop 50 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
- Item Store Item Shop
Kalm Materia Shop Earth Materia 1,500 gil
Poison Materia 1,500 gil
Steal Materia 1,200 gil
Sense Materia 1,000 gil
Heal Materia 1,500 gil
- Weapon Store Materia Shop
Kalm Weapon Shop Mythril Saber 1,000 gil
Cannon Ball 950 gil
Mythril Claw 750 gil
Full Metal Staff 800 gil
Mythril Armlet 350 gil
- Weapon Store Weapon Shop
Weapons: Found in Kalm – 5 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Mythril Saber Cloud 23 98% 4 ⦿ ⦿─⦿ ×1 Normal - 1,000 gil 500 gil
Mythril Claw Tifa 24 106% 3 ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 750 gil 375 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Full Metal Staff Aeris 22 100% 4 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Peacemaker Vincent 38 118% 8 ⦿ ⦿─⦿ ×2 Long - 3,500 gil 1,750 gil
Armor: Found in Kalm – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Materia: Found in Kalm – 9 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Master Magic Magic - 54 Spells Hidden - - - - - - - - - - 1 gil 80
Poison Magic 4 L1: Bio
L2: Bio2
L3: Bio3
Poison −1 - - +1 - - −2 +2 1,500 gil 38,000 105,000 gil 9
Heal Magic 4 L1: Poisona
L2: Esuna
L3: Resist
Hidden −1 - - +1 - - −2 +2 1,500 gil 60,000 105,000 gil 6
Earth Magic 4 L1: Quake
L2: Quake2
L3: Quake3
Earth −1 - - +1 - - −2 +2 1,500 gil 40,000 105,000 gil 10
Master Command Command - 8 Commands Hidden - - - - - - - - - - 1 gil 81
Sense Command 2 L1: Sense Hidden - - - - - - - - 1,000 gil 40,000 70,000 gil 8
Steal Command 3 L1: Steal
L2: Mug
Hidden - +2 - - - - - - 1,200 gil 50,000 84,000 gil 7
Underwater Independent 1 - Hidden - - - - - - - - - - 1 gil 1
Master Summon Summon - 16 Summons Hidden - - - - - - - - - - 1 gil 83
Items: Found in Kalm – 10 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Eye drop Cures [Darkness] - Magic One ally - Remove: Darkness - 50 gil 25 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes
Key Items: Found in Kalm – 1 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
PHS Able to call your party members from long distance