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House: 2f (Right House)
Area
Kalm
Connections
House: 1f (Right House)
Treasures
Guard Source
,
Master Command Materia
,
Master Magic Materia
,
Master Summon Materia
,
Underwater Materia
Compare House: 2f (Right House) to other Screens
Items of Interest: In
House: 2f (Right House)
– 6 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Details
Guard Source
Item
No
Check the tall cabinet on the right near the beds
Underwater Materia
Item
No
Give the old man a
Guide Book
Master Magic Materia
Item
No
Give the old man the
Earth Harp
Master Summon Materia
Item
No
Give the old man the
Earth Harp
Master Command Materia
Item
No
Give the old man the
Earth Harp
Gold Chocobo
Note
No
Give the old man the
Desert Rose
Materia: Found in
House: 2f (Right House)
– 4 shown
Uncommon materia
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare materia
can only be found at specific points during the game;
master materia
are incredibly rare and powerful
Name
Type
Levels
Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength
Dexterity
Vitality
Magic
Luck
Magic def
Max HP%
Max MP%
Price
Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Master Magic
Magic
-
54 Spells
Hidden
-
-
-
-
-
-
-
-
-
-
1 gil
80
Master Command
Command
-
8 Commands
Hidden
-
-
-
-
-
-
-
-
-
-
1 gil
81
Underwater
Independent
1
-
Hidden
-
-
-
-
-
-
-
-
-
-
1 gil
1
Master Summon
Summon
-
16 Summons
Hidden
-
-
-
-
-
-
-
-
-
-
1 gil
83
Items: Found in
House: 2f (Right House)
– 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Guard Source
Raises [Vitality]
-
-
-
Permanently increases
Vitality
by 1.
-
250 gil
Yes
House: 1f (Right House)
Rear Tower (Pagoda)