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Bind is a very hit-or-miss Spell (and not just literally). It's highly accurate, so it will usually work, but there's always the chance the Monster you hit will break out of its Paralysis immediately. It's more likely than most debuffs to actually work on bosses (especially Marilith), though. Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, Bind can be great. It's a good third Spell for your Black Mage simply because Focus2 is so mediocre.
Type
Black Magic
Level
6
Effect
Paralyzes a foe.
Target
One foe
Element
Status
Status
Paralysis
Price
20,000 gil
Sold In
Crescent Lake
Stun is a seemingly weird Spell, unless you're familiar with the Power Word Spells in D&D. Along with its brethren Blind and Doom, Stun only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game most of the Monsters you fight have too much HP to make this Spell immediately useful. Of course, if you aren't a fan of instant KO Spells, Stun is a fine choice of a level 6 Spell.
Sprite
Power
5
Accuracy
+30%
Type
Black Magic
Effect
Inflicts matter-elemental paralysis on the target
Status
Paralysis
Element
Matter
Tome
Stop Tome
Effect
Stop 6 (All enemies)
Value
4,000 gil
Found In
Castle Deist 1F
Dropped By
Ice Gigas
Used By
Beast Demon, Stone Golem, Wizard
Cast By Items
Hourglass
Stun and Stop are interesting Spells. They both do the same thing, the only difference being that Stop is slightly less accurate and is Matter-elemental as opposed to Body-elemental. Stop works on every Monster Stun does and then some, so the slight accuracy hit may well be worth it for the increased flexibility.
Base Type
Spell
Attack Type
Magic
Target
One Foe
MP Cost
10
Hit Rate
100
Can be absorbed with Runic
Can be reflected with Reflect
Status
Stop
Used By
Cephaler, Curley, L.10 Magic, L.80 Magic, L.90 Magic, Magic, Poltrgeist, Wizard
Stops an enemy
Spell Type
Icon
Effect
Target
One Foe
MP Cost
10
Hit Rate
100
Can be absorbed with Runic
Can be reflected with Reflect
Status
Stop
Used By
Cephaler, Curley, L.10 Magic, L.80 Magic, L.90 Magic, Magic, Poltrgeist, Wizard
Type
Magic
Reflectable
Yes
Description
Stop all movement
MP
34
Attack%
255%
(always hits)
Target
One/all enemies
Status Effect
Add: Stop (59%)
Materia
Time L3, Master Magic
Type
Indirect
Description
Stops temporarily
Status
Stop
HP-J ×100
800 hit points (23rd)
Str-J ×100
18 strength (22nd)
Vit-J ×100
20 vitality (21st)
Mag-J ×100
30 magic (12th)
Spr-J ×100
24 spirit (17th)
Spd-J ×100
48 speed (4th)
Eva-J ×100
10 evade (5th)
Hit-J ×100
20 hit (12th)
Luck-J ×100
20 luck (5th)
ST-Atk-J ×100
Stop 100%
Draw Difficulty
+28