Spells: Used by Death Eye – 8 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lufenia
Name
Type Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Accuracy
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
Slow1 Black 2 400 gil - +115 All foes - Status BM, BW, Ni, RM, RW
Bind Black 3 1,500 gil - +115 One foe Paralysis Status BM, BW, Ni, RM, RW
Reaper Black 6 20,000 gil - +96 One foe KO Death BM, BW
Break Black 7 45,000 gil - +115 One foe Stone Poison BW
Banish Black 8 60,000 gil - +100 All foes KO Time BW
Stop Black 8 60,000 gil - +107 All foes Paralysis Time BW
Silence White 2 400 gil - +115 All foes Mute Status Kn, RM, RW, WM, WW
Dispel White 8 60,000 gil - +137 One foe - - WW
Special Attacks: Used by Death Eye – 1 shown
Similar special attacks may share the same name, but have different effects and animation (see individual pages to determine which monsters use which version of a given attack)
Name
Damaging special attacks that are not resisted deal between one and two this this amount of damage, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the special attack being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Accuracy
Target
The status ailment inflicted if the special attack is not resisted, if any
Status
The elemental nature of the special attack; weakness to the element makes the special attack approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the special attack will be resisted (for a net of 1/4 normal damage)
Element
Gaze - +92 One Foe KO Time
Set Encounters: With Death Eye – 1 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Temple of Chaos Past 3F Death Eye ×1 +0% No Directly inside the central room (unavoidable) 1 1 gil