Spells: Stop-Affecting – 6 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
DeathBlow!! Summon Choco/Mog, Master Summon Attacks all opponents. Sometimes causes [Stop] 14 M Always Hits Magic All enemies No - Add: Stop (39%) -
DeSpell Magic Destruct L2, Master Magic Makes magic ineffective 20 - Always Hits Magic One/all enemies No - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist -
Stop Magic Time L3, Master Magic Stop all movement 34 - Always Hits Magic One/all enemies Yes - Add: Stop (59%) -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Freeze Magic Contain, Master Magic Very strong Ice magic. Sometimes causes [Stop] 82 593.8%×M 100% Magic One enemy Yes Ice Add: Stop (67%) -
Monster Abilities: Stop-Affecting – 5 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
World - - Always Hits Magic One enemy - Add: Stop -
Thread - - 95% Magic One enemy - Add: Stop (98%) -
Aire Tam Storm - 1,111×Mat.* Always Hits Physical One/all enemies - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist Drains HP, deals 1,111 damage per materia equipped by target
Stop Eye 4 - Always Hits Magic One enemy - Add: Stop (71%) -
Stop Web 5 - 100% Magic One enemy Shoot Add: Stop -
Limit Breaks: Stop-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Seal Evil Aeris 1–2 Use level 1–1 limit break 8 times Constrains and stop the magic of all opponents - Always Hits All enemies Add: Silence, Stop Magic - Add: Silence, Stop -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Stop-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Hourglass Stops all opponents - Add: Stop (78%) Magic All enemies - Add: Stop (78%) - - 1 gil No
Holy Torch Uses “DeSpell” on all opponents - Remove: Haste, Slow, Stop, Small, Regen, Barrier, MBarrier, Reflect, Shield Magic All enemies - Remove: Haste, Slow, Stop, Small, Regen, Barrier, MBarrier, Reflect, Shield - - 1 gil No
Monsters: Immune to Stop – 124 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Chocobo 13 130 13 13 13 52 390 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Chocobo 16 160 16 13 13 52 408 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Grangalan Jr.Jr. 14 110 20 20 28 5 114 44 91% 40 92% 1% 60 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 66 6 55 gil - Potion (14.1%) -
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
Bomb 18 600 30 24 37 22 240 60 88% 60 88% 1% 65 0 Invalid: Fire, Earth Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 150 20 192 gil Right Arm (11.2%) Shrapnel (14.1%) Shrapnel
Chocobo 19 190 30 13 20 52 426 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Zemzelett 17 285 36 30 45 30 282 50 90% 50 90% 1% 58 0 Invalid: Earth, Gravity, Water
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed 70 7 165 gil - Hi-Potion (14.1%) Hi-Potion
Griffin 21 760 40 45 103 35 336 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Needle Kiss 17 180 40 26 39 25 252 38 92% 60 88% 1% 47 0 Invalid: Lightning, Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 75 8 130 gil Soft (41.2%) Bolt Plume (14.1%) Remedy
Grangalan Jr. 15 330 40 30 44 15 180 66 87% 80 84% 1% 55 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 77 8 110 gil - Hi-Potion (14.1%) -
Zuu 27 1,200 40 55 147 40 402 50 90% 150 70% 1% 64 0 Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 450 38 430 gil Bird Wing (41.2%) Bird Wing (14.1%) Bird Wing
Slaps 29 900 50 46 128 34 378 42 91% 66 87% 1% 56 0 Invalid: Earth
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 370 30 450 gil - Hi-Potion (14.1%) Hyper
Sonic Speed 26 750 50 52 136 44 420 52 89% 96 81% 1% 60 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 370 28 330 gil Ether (11.2%) Hi-Potion (14.1%) Speed Drink
Hell Rider VR2 18 350 50 76 160 5 138 46 91% 60 88% 1% 60 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 72 8 130 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Bagnadrana 16 450 60 40 60 23 234 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (11.2%) Hi-Potion (14.1%) Guard Source
Flapbeat 18 330 60 40 62 32 300 36 92% 156 69% 1% 50 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 140 15 186 gil T/S Bomb (41.2%) T/S Bomb (14.1%) T/S Bomb
Grangalan 16 550 60 40 60 25 246 88 82% 120 76% 1% 50 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 88 10 220 gil - Hi-Potion (14.1%) -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Deenglow 10 120 72 22 28 22 192 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
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Materia: With Stop Added Effect – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Confusion, Stop, Petrify Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
Slow, Stop Hidden −2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Choco/Mog Summon 5 Choco/Mog 1/battle/level Stop Wind - - - +1 - - −2 +2 - 35,000 1 gil 29