Spells: Slow-numb-Affecting – 3 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Slow-numb-Affecting – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Triclops 4 - Always Hits Magic One enemy - Add: Sadness, Slow-numb (71%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Petrified Frog 45 - 95% Magic One enemy - Add: Frog, Slow-numb (82%) -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Rock Finger 10 M 100% Magic One enemy - Add: Slow-numb -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Left Revenge - 46.9% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Left Thrust - 78.1% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Limit Breaks: Slow-numb-Affecting – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Slow-numb-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Soft Cures [Petrify] - Remove: Petrify, Slow-numb Magic One ally - Remove: Petrify, Slow-numb - 150 gil 75 gil No
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Accessories: Slow-numb-Resistant – 3 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Safety Bit Defend Death, Defend Slow-numb, Defend Petrify, Defend Death-sentence 7,500 gil 3,750 gil
Monsters: Immune to Slow-numb – 142 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Unknown 2 51 13,000 130 130 1165 130 1086 130 74% 130 74% 1% 130 12 Absorb: Poison Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,000 300 10,000 gil Aurora Armlet (11.2%) Lunar Curtain (4.7%) Guard Source
Unknown 3 52 15,000 150 150 1608 150 1212 150 70% 150 70% 1% 150 13 Absorb: Lightning Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 200 7,500 gil Bolt Armlet (11.2%) Holy Torch (4.7%) Magic Source
Vlakorados 33 33,333 333 60 182 57 540 60 88% 48 90% 10% 73 15 Halve: Gravity Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 510 40 460 gil Carob Nut (41.2%) Carob Nut (51.6%) Elixir
Snow 32 4,000 160 50 150 80 672 66 87% 138 73% 1% 70 10 Absorb: Ice
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 42 700 gil Circlet (11.2%) Ice Crystal (14.1%) -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 215 50 Invalid: Earth, Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Circlet (41.2%) - -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 120 50 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Curse Ring (41.2%) - -
Dark Dragon 57 14,000 600 150 1752 90 882 120 76% 240 53% 5% 100 3 Invalid: Lightning Defend: Small, Darkness, Frog, Berserk, Petrify, Slow-numb, Death 5,000 350 2,500 gil Dragon Armlet (11.2%) Elixir (14.1%) Vaccine
Hammer Blaster 12 210 - 18 18 - - 12 97% 44 91% 3% 50 4 Weak: Lightning Defend: Small, Confusion, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death 43 5 80 gil Echo Screen (41.2%) Loco weed (14.1%) Smoke Bomb
Iron Man 46 20,000 100 180 1986 160 1236 240 53% 400 21% 1% 200 0 Halve: Fire, Ice, Earth
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 10,000 150 600 gil Elixir (11.2%) Phoenix Down (14.1%) Escort Guard
Master Tonberry 77 44,444 100 150 2670 130 1242 136 73% 150 70% 1% 70 0 Absorb: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 200 6,800 gil Elixir (41.2%) Megalixir (14.1%) Ribbon
Scissors(Lower) 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 60 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,200 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Scissors(Upper) 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 60 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,200 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Scissors 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 70 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,000 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Unknown 50 11,000 110 110 965 110 960 110 78% 110 78% 1% 110 10 Absorb: Fire Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,500 150 5,000 gil Fire Armlet (11.2%) Light Curtain (4.7%) Power Source
Bad Rap 38 9,000 120 70 319 100 828 90 82% 90 82% 2% 60 3 Absorb: Poison Defend: Small, Confusion, Silence, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,100 70 2,500 gil Ink (11.2%) Dazers (14.1%) Luck Source
Malboro 44 4,400 900 70 358 50 564 110 78% 120 76% 15% 80 5 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate 1,000 100 100 gil M-Tentacles (41.2%), Echo Screen (24.2%) M-Tentacles -
Turks:Elena 53 30,000 100 75 571 100 918 90 82% 190 62% 5% 85 20 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,400 800 7,000 gil Minerva Band (41.2%) - -
Magnade 35 1,000 100 134 864 60 570 70 86% 48 90% 5% 50 10 Weak: Fire, Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death 980 50 1,200 gil Phoenix Down (41.2%) X-Potion (14.1%) -
Aero Combatant 11 190 - 22 29 6 102 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (41.2%) Potion (14.1%) Potion
Schizo(Right) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil Protect Ring (11.2%) - -
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